沉浸式虚拟现实中的物体大小感知:化身现实主义影响我们感知的方式

Nami Ogawa, Takuji Narumi, M. Hirose
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引用次数: 17

摘要

化身的表现如何影响人类感知虚拟环境规模的方式?研究表明,外部环境的规模是与一个人的身体大小相关联的。然而,化身现实主义对感知尺度的影响尚未被调查,尽管体现各种表征的化身是很常见的,从标志性到现实主义。这项研究考察了当虚拟角色的手的大小发生变化时,虚拟现实主义会如何影响感知到的可抓取物体的大小。在实验中,我们操纵了虚拟手的真实感(高、中、低)和大小(垂直和放大),并测量了立方体的感知大小。结果表明,当虚拟角色的手被放大到各种程度的逼真程度时,立方体的大小被认为是更小的。然而,与中等和低水平的现实条件相比,高度逼真的虚拟角色的手的扩大对感知立方体大小的影响更大。这项研究揭示了化身在三维用户界面领域的重要性,以及它如何影响我们感知虚拟环境规模的方式。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Object Size Perception in Immersive Virtual Reality: Avatar Realism Affects the Way We Perceive
How does the representation of an embodied avatar influence the way in which a human perceives the scale of a virtual environment? It has been shown that the scale of the external environment is perceived relative to the size of one's body. However, the influence of avatar realism on the perceived scale has not been investigated, despite the fact that it is common to embody avatars of various representations, from iconic to realistic. This study examined how avatar realism would affect perceived graspable object sizes as the size of the avatar hand changes. In the experiment, we manipulated the realism (high, medium, and low) and size (veridical and enlarged) of the avatar hand, and measured the perceived size of a cube. The results showed that the size of the cube was perceived to be smaller when the avatar hand was enlarged for all degrees of realism of the hand. However, the enlargement of the avatar hand had a greater influence on the perceived cube size for the highly realistic avatar than for the medium-level and low-level realism conditions. This study shed new light on the importance of the avatar representation in a three-dimensional user interface field, in how it can affect the manner in which we perceive the scale of a virtual environment.
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