声音流的感知组织

D. Deutsch
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引用次数: 0

摘要

第3章首先探讨将数组元素组织成组的原则。格式塔心理学家提出了一套分组原则,这些原则对听觉和视觉的研究产生了深远的影响,包括“接近”、“相似”、“良好的延续”、“共同的命运”和“结束”。说明这些原则的传统调性音乐段落,以及音乐和语言的一些幻觉和其他令人惊讶的特征,都被作为声音的例子来描述。它们包括根据音高或时间上的接近程度,以及音色或音质将音高序列分离到单独的流中。图地关系,类似于视觉中的关系,也被讨论。许多信息以碎片的形式到达我们的感觉器官,感知系统需要推断碎片之间的连续性,并适当地填补空白。研究表明,这在音乐和语言中都存在。我们已经进化出了执行这些任务的机制,但这些机制经常欺骗我们“听到”不存在的声音。另一种在音乐中感知组织的方法是利用管弦乐的声音纹理来创造模糊的图像。这种方法被用于20世纪的音乐,如电影配乐中,效果非常好;例如,它为斯坦利·库布里克的《2001太空漫游》中的神秘氛围做出了贡献。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The Perceptual Organization of Streams of Sound
Chapter 3 first explores the principles by which we organize elements of an array into groupings. The Gestalt psychologists proposed a set of grouping principles that have profoundly influenced the study of hearing and vision ever since—these include “proximity,” “similarity,” “good continuation,” “common fate,” and “closure.” Passages of conventional tonal music illustrating these principles are described, along with several illusions and other surprising characteristics of music and speech, all presented as sound examples. They involve the segregation of pitch sequences into separate streams based on proximity in pitch or in time, and also on timbre or sound quality. Figure–ground relationships, analogous to those in vision, are also discussed. Much information arrives at our sense organs in fragmented form, and the perceptual system needs to infer continuities between the fragments, and fill in the gaps appropriately. It is shown that this occurs in both music and speech. We have evolved mechanisms to perform these tasks, but these mechanisms often fool us into “hearing” sounds that are not really there. Another approach to perceptual organization in music exploits the use of orchestral sound textures to create ambiguous images. This approach has been used to excellent effect in 20th-century music such as film scores; for example, it contributes to the mysterious ambience in Stanley Kubrick’s 2001: A Space Odyssey.
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