F. Longo, A. Padovano, L. Gazzaneo, G. Mirabelli, Alessandra Ferraro, M. Pirozzi, L. D. Donato
{"title":"为操作员培训整合物理和虚拟游戏模拟,以提高学习效率:在危险工业空间的应用","authors":"F. Longo, A. Padovano, L. Gazzaneo, G. Mirabelli, Alessandra Ferraro, M. Pirozzi, L. D. Donato","doi":"10.1504/IJSPM.2021.115866","DOIUrl":null,"url":null,"abstract":"Inadequate training and lack of risk awareness are among the main causes of work-related accidents in industrial facilities. Although new learning methods, such as virtual reality (VR), have been deployed, they still do not find implementation on a large-scale. This research proposes the concept of 'virtual training pills' (VTP), i.e. delivering learning content in the form of short educational games by using a common technological platform based on virtual, interactive and immersive reality. An application study has been conducted in the case of a decommissioned nuclear power plant, which is classified as confined and pollution-suspected space. These areas represent a challenging environment for maintenance and inspection activities. The results proved the potential of this novel game-based learning approach: short 'learning pills' are much more effective than long role-playing games. This work also discusses the benefits of workforce training based on VTP as an integration to live exercises for safety management.","PeriodicalId":266151,"journal":{"name":"Int. J. Simul. Process. Model.","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-06-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Integrating physical and virtual game-based simulation for operators' training to enhance learning effectiveness: an application in hazardous industrial spaces\",\"authors\":\"F. Longo, A. Padovano, L. Gazzaneo, G. Mirabelli, Alessandra Ferraro, M. Pirozzi, L. D. Donato\",\"doi\":\"10.1504/IJSPM.2021.115866\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Inadequate training and lack of risk awareness are among the main causes of work-related accidents in industrial facilities. Although new learning methods, such as virtual reality (VR), have been deployed, they still do not find implementation on a large-scale. This research proposes the concept of 'virtual training pills' (VTP), i.e. delivering learning content in the form of short educational games by using a common technological platform based on virtual, interactive and immersive reality. An application study has been conducted in the case of a decommissioned nuclear power plant, which is classified as confined and pollution-suspected space. These areas represent a challenging environment for maintenance and inspection activities. The results proved the potential of this novel game-based learning approach: short 'learning pills' are much more effective than long role-playing games. This work also discusses the benefits of workforce training based on VTP as an integration to live exercises for safety management.\",\"PeriodicalId\":266151,\"journal\":{\"name\":\"Int. J. Simul. Process. Model.\",\"volume\":\"1 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2021-06-22\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Int. J. Simul. Process. Model.\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1504/IJSPM.2021.115866\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Int. J. Simul. Process. Model.","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1504/IJSPM.2021.115866","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Integrating physical and virtual game-based simulation for operators' training to enhance learning effectiveness: an application in hazardous industrial spaces
Inadequate training and lack of risk awareness are among the main causes of work-related accidents in industrial facilities. Although new learning methods, such as virtual reality (VR), have been deployed, they still do not find implementation on a large-scale. This research proposes the concept of 'virtual training pills' (VTP), i.e. delivering learning content in the form of short educational games by using a common technological platform based on virtual, interactive and immersive reality. An application study has been conducted in the case of a decommissioned nuclear power plant, which is classified as confined and pollution-suspected space. These areas represent a challenging environment for maintenance and inspection activities. The results proved the potential of this novel game-based learning approach: short 'learning pills' are much more effective than long role-playing games. This work also discusses the benefits of workforce training based on VTP as an integration to live exercises for safety management.