第一步是使用可骑车的电脑

R. Allison, L. Harris, M. Jenkin, Greg Pintilie, F. Redlick, D. Zikovitz
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引用次数: 13

摘要

虽然头戴式显示器和CAVEs等技术可以在小的物理空间内提供大型沉浸式视觉显示,但很难提供物理上和视觉上一样大的虚拟环境。一个根本的问题是,在小型封闭环境中工作良好的跟踪技术,在较远距离上就不能正常工作了。在本文中,我们描述了trike -一个“可骑”的计算机系统,它可以用来生成和探索视觉和物理上的大型虚拟空间。本文介绍了该系统的硬件和软件组件,并进行了一系列实验,以研究Trike提供的不同感知线索如何在沉浸式环境中相互作用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
First steps with a rideable computer
Although technologies such as head-mounted displays and CAVEs can be used to provide large immersive visual displays within small physical spaces, it is difficult to provide virtual environments which are as large physically as they are visually. A fundamental problem is that tracking technologies which work well in a small enclosed environment do not function well over longer distances. In this paper, we describe Trike-a 'rideable' computer system which can be used to generate and explore large virtual spaces both visually and physically. This paper describes the hardware and software components of the system and a set of experiments which have been performed to investigate how the different perceptual cues that can be provided with Trike interact within an immersive environment.
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