轮椅使用者在游戏中的手势识别方法

Alexandre G. Szykman, A. Brandão, J. P. Gois
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引用次数: 1

摘要

研究表明,玩动作游戏,即使用手势识别技术来激励运动的游戏,可以提高玩家的多项技能。然而,当玩家是轮椅使用者时,交互式手势识别是一个没有充分探索的问题。虽然已经有专门为轮椅用户开发的游戏,但据我们所知,直到2016年,还没有一款游戏探索用户在数字游戏角色中的手势动作。在这项工作中,我们提出了我们的方法来识别轮椅使用者的手势。它使用深度传感器来跟踪轮椅使用者的特定动作。我们利用这些动作与游戏角色互动。结果表明,尽管我们的技术很简单,但在提供交互帧率的同时也很高效。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Gesture Recognition Approach for Wheelchair Users in an Exergame
Studies indicate that playing exergames, games that use technologies of gesture recognition to incentive exercising, can improve multiple skills of the players. However, when players are wheelchair users, interactive gesture recognition is an issue not sufficiently explored. There are already exergames explicitly developed for wheelchair users, but until 2016, as far as we know, there was no game that explored the users’ gesture movements in the digital game characters. In this work, we present our approach for gesture recognition of wheelchair users. It uses a depth sensor to track specific movements from wheelchair users. We employ those movements to interact with the game character. Results suggest that our technique, despite its simplicity, provides interactive frame rates while being also efficient.
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