基于OpenGL的医疗应用虚拟现实系统开发

D.W.L. Lim, H. Ibrahim, U. K. Ngah
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引用次数: 6

摘要

三维可视化在医学界是一个非常热门的话题。许多技术和程序已被提出和讨论,以进一步改进这一革命性的医学成像方法。虽然关于这个问题的资源是多余的,但它们通常是分散的,并且只涵盖3D可视化过程的特定部分。在本研究中,我们的目标是汇编这些资源,并就如何实现3D可视化提供深入的一步一步技术。这包括引入移动立方体算法,其目的是从3D数据集中提取等值面,以及使用开放图形库(OpenGL)应用程序编程接口(API)通过应用光照,透明度和阴影来使用3D网格重建。最后,使用fast light toolkit (FLTK)实现了图形用户界面(GUI)环境。此外,还展示了三维模型的旋转、缩放等用户界面,以满足虚拟现实环境的基本需求。源代码是用c++语言编写的。然后通过显示应用程序的最终快照来演示结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Development of virtual reality system for medical application using OpenGL
Three dimensional (3D) visualization is a very popular topic in the medical community. Many techniques and procedures have been proposed and discussed to further improve this revolutionary medical imaging method. While resources regarding this matter are redundant, they are often scattered and only cover a specific part of the 3D visualization process. In this study, our goal is to compile these resources and provide an in-depth step by step technique on how 3D visualization may be achieved. This ranges from introducing marching cubes algorithm, the purpose of which is to extract the isosurface from the 3D data-set and the use of 3D mesh reconstruction by applying lighting, transparency and shading using open graphics library (OpenGL) application programming interface (API). Eventually, a graphical user interface (GUI) environment is implemented using fast light toolkit (FLTK). In addition to that, user interface such as rotation and zooming of the 3D model is shown to provide the basic needs in virtual reality environment. The source code is written in C++ language. Results are then demonstrated by showing the final snapshots of the application.
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