图形加速器的高性能架构

Chin-Fa Hsieh, Li‐Chi Chen, Zhe-Hao Lin
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引用次数: 0

摘要

布雷斯纳姆直线算法是一种用于绘制由两点确定的直线的算法,通常在图形芯片中实现。为了提高绘图性能,利用FPGA同步执行和多路复用的优点,设计了本论文的硬件电路。该FPGA硬件电路在由三个两相步进电机和三个旋转螺钉组成的三轴运动控制器平台上进行了验证。本文实现了用五组坐标操作单元计算圆运动轨迹坐标的布里森汉姆直线算法。将VerilogHDL计算的坐标与C语言计算的运动路径坐标进行比较,验证其正确性,并绘制图形显示结果。实验结果表明,采用传统的一组坐标运算单元和本文采用的五组坐标运算单元,其执行周期分别为21和6个。显然,这项工作可以实现加速绘图的功能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
High Performance Architecture of a Graphics Accelerator
The Bresenham's line algorithm is one used to draw a straight line determined by two points, which is often implemented in graphics chips. In order to speed up the drawing performance, the hardware circuit in this paper is designed by an FPGA based on its advantages of synchronous execution and multiplexing of multiple circuits. This FPGA hardware circuit is verified with a three-axis motion controller platform which is composed of three two-phase stepping motors and three rotary screws. The Bresenham's line algorithm, to calculate the coordinates of the motion path of circles by using five groups of coordinate-operation units, is implemented in this work. The coordinates calculated by VerilogHDL and the coordinates of the motion path calculated by C language are compared to verify the correctness, and then the graph is drawn to present the results. The experimental results show that, by using one group of coordinate operation units as in the tradition and by using five groups of coordinate-operation units in this paper, their execution cycles turn out to be 21 and 6, respectively. Obviously, this work can achieve to accelerate the function of drawing.
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