{"title":"三维对象处理支持系统在洞穴设置","authors":"V. D. A. Thomaz, J. Oliveira, P. Rosa","doi":"10.1109/SVR.2012.29","DOIUrl":null,"url":null,"abstract":"To mimic reality through a computational system is not a trivial task. It requires that one manages resources, displays coherent imagery, as well as allowing real-time interaction. This work describes the implementation of a system which allows the display of content in a CAVE system. The system provides support to non conventional devices, such as Data Gloves, Position Tracker as well as devices such as a joystick and 3D Mouse. To display the functionality of the system we developed a prototype in which a user can handle a virtual object using his/her own hand. We discuss the system implementation based on the Instant Reality architecture and the X3D standard. We describe the development of a set of plugins for a Data Glove and Position Tracker. Through such plugins the user actions are detected and processed, which allows that such a user handles virtual content with his own hands.","PeriodicalId":319713,"journal":{"name":"2012 14th Symposium on Virtual and Augmented Reality","volume":"28 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2012-05-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":"{\"title\":\"3D Object Handling Support System in a CAVE Setup\",\"authors\":\"V. D. A. Thomaz, J. Oliveira, P. Rosa\",\"doi\":\"10.1109/SVR.2012.29\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"To mimic reality through a computational system is not a trivial task. It requires that one manages resources, displays coherent imagery, as well as allowing real-time interaction. This work describes the implementation of a system which allows the display of content in a CAVE system. The system provides support to non conventional devices, such as Data Gloves, Position Tracker as well as devices such as a joystick and 3D Mouse. To display the functionality of the system we developed a prototype in which a user can handle a virtual object using his/her own hand. We discuss the system implementation based on the Instant Reality architecture and the X3D standard. We describe the development of a set of plugins for a Data Glove and Position Tracker. Through such plugins the user actions are detected and processed, which allows that such a user handles virtual content with his own hands.\",\"PeriodicalId\":319713,\"journal\":{\"name\":\"2012 14th Symposium on Virtual and Augmented Reality\",\"volume\":\"28 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2012-05-28\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"3\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2012 14th Symposium on Virtual and Augmented Reality\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/SVR.2012.29\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2012 14th Symposium on Virtual and Augmented Reality","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SVR.2012.29","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
To mimic reality through a computational system is not a trivial task. It requires that one manages resources, displays coherent imagery, as well as allowing real-time interaction. This work describes the implementation of a system which allows the display of content in a CAVE system. The system provides support to non conventional devices, such as Data Gloves, Position Tracker as well as devices such as a joystick and 3D Mouse. To display the functionality of the system we developed a prototype in which a user can handle a virtual object using his/her own hand. We discuss the system implementation based on the Instant Reality architecture and the X3D standard. We describe the development of a set of plugins for a Data Glove and Position Tracker. Through such plugins the user actions are detected and processed, which allows that such a user handles virtual content with his own hands.