游戏关联:博物馆体验设计的整合框架

A. Vermeeren, L. Calvi
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引用次数: 3

摘要

相关性的概念经常被用作使博物馆对其参观者重要的一个概念。然而,这个术语很少被设计师、从业者或科学家在他们的博物馆体验工作中使用。我们提出了一个设计相关博物馆体验的综合框架,在这个框架中,我们区分了在新观众中播种和增长相关性的四个阶段,分别是“触发”、“参与”、“巩固”和“关联”。该框架建议将相关性设计视为在所有这些阶段中整合意义制造、游戏和可接受的访问者努力的开发方法。它的目的是提供敏感的概念,用于进一步研究设计的相关性,以及设计相关的活动,如制定新的博物馆体验的要求,分析现有的博物馆体验和开发新的博物馆体验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Relevance by Play: An Integrated Framework for Designing Museum Experiences
The notion of relevance is often used as a concept to be considered for making a museum matter to its visitors. The term, however, is rarely operationalized for use by designers, practitioners, or scientists in their work on museum experiences. We propose an integrated framework for designing relevant museum experiences, in which we distinguish between four stages of seeding and growing relevance in new audiences, called "trigger", "engage", "consolidate" and "relate". The framework proposes to see designing for relevance as developing ways of integrating meaning-making, play and acceptable visitor effort across all these stages. It is intended to provide sensitizing concepts for use in further research on designing for relevance, as well as in design-related activities such as crafting requirements for new museum experiences, analyzing existing museum experiences and developing new museum experiences.
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