在教学过程中,移动学习作为一种主动的教学策略

Rubí Estela Morales Salas, Pedro René Rodríguez Pavón
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引用次数: 0

摘要

本文提出了一种教育体验,其目标是将移动学习作为一种由无线移动设备调解的教学学习策略,通过游戏化赋予教育过程权力,研究生课程的学生在游戏中在正式的环境中学习。通过诊断,然后通过系统化的经验,有可能在33名研究生中定义、发展和实施教学策略。通过评估学生的感知所获得的结果表明,以信息通信技术(ICT)为媒介的传统教学策略的变化有利于激活他们的学习,增加他们对课程内容的兴趣,减少不赞成,并通过游戏化刺激教学过程,通过游戏学习,但在正式的,非游戏的环境中学习。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Mobile learning as an active didactic strategy in the teaching-learning process
An educational experience is presented whose objective is to apply Mobile Learning as a didactic learning strategy mediated by wireless mobile devices, which empowers the educational process through gamification, where the student of a postgraduate program learns in a formal context in the middle of the game. A diagnosis is made, then through the systematization of experiences, it is possible to define, develop and implement the didactic strategy in a group of 33 graduate students. The outcomes achieved from evaluating the perception of students show that the changes in traditional teaching-learning didactic strategies for others mediated by Information and Communication Technologies (ICT) are favorable to activating their learning, increase interest in the contents of the program, reduce disapproval and stimulate the teaching-learning process through gamification, learning through games but in a formal, non-playful context.
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