A. Vizitiu, L. Itu, Ranveer Joyseeree, A. Depeursinge, H. Müller, C. Suciu
{"title":"使用可控Riesz小波的gpu加速纹理分析","authors":"A. Vizitiu, L. Itu, Ranveer Joyseeree, A. Depeursinge, H. Müller, C. Suciu","doi":"10.1109/PDP.2016.105","DOIUrl":null,"url":null,"abstract":"Visual pattern recognition is a key research topic in the field of image processing and computer vision. Texture analysis based on steerable Riesz wavelets is powerful, but requires computing pixel-wise operations resulting in a run time in the order of days when large volumes of data are processed. To overcome this limitation we propose a Graphics Processing Unit (GPU) based solution. A standard CPU version is used as starting point for the development of baseline GPU versions. To further increase the performance, and to overcome compute and memory limitations we apply a series of optimization techniques, leading to five versions in total. The best performing GPU solution ensures a speed-up of 93× for the parallelized section of the application and of 29.6× for the entire application. Furthermore, we show that a higher Riesz order and/or a higher image resolution further increases the speed-up.","PeriodicalId":192273,"journal":{"name":"2016 24th Euromicro International Conference on Parallel, Distributed, and Network-Based Processing (PDP)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-04-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"GPU-Accelerated Texture Analysis Using Steerable Riesz Wavelets\",\"authors\":\"A. Vizitiu, L. Itu, Ranveer Joyseeree, A. Depeursinge, H. Müller, C. Suciu\",\"doi\":\"10.1109/PDP.2016.105\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Visual pattern recognition is a key research topic in the field of image processing and computer vision. Texture analysis based on steerable Riesz wavelets is powerful, but requires computing pixel-wise operations resulting in a run time in the order of days when large volumes of data are processed. To overcome this limitation we propose a Graphics Processing Unit (GPU) based solution. A standard CPU version is used as starting point for the development of baseline GPU versions. To further increase the performance, and to overcome compute and memory limitations we apply a series of optimization techniques, leading to five versions in total. The best performing GPU solution ensures a speed-up of 93× for the parallelized section of the application and of 29.6× for the entire application. Furthermore, we show that a higher Riesz order and/or a higher image resolution further increases the speed-up.\",\"PeriodicalId\":192273,\"journal\":{\"name\":\"2016 24th Euromicro International Conference on Parallel, Distributed, and Network-Based Processing (PDP)\",\"volume\":\"1 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2016-04-04\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2016 24th Euromicro International Conference on Parallel, Distributed, and Network-Based Processing (PDP)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/PDP.2016.105\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2016 24th Euromicro International Conference on Parallel, Distributed, and Network-Based Processing (PDP)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/PDP.2016.105","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
GPU-Accelerated Texture Analysis Using Steerable Riesz Wavelets
Visual pattern recognition is a key research topic in the field of image processing and computer vision. Texture analysis based on steerable Riesz wavelets is powerful, but requires computing pixel-wise operations resulting in a run time in the order of days when large volumes of data are processed. To overcome this limitation we propose a Graphics Processing Unit (GPU) based solution. A standard CPU version is used as starting point for the development of baseline GPU versions. To further increase the performance, and to overcome compute and memory limitations we apply a series of optimization techniques, leading to five versions in total. The best performing GPU solution ensures a speed-up of 93× for the parallelized section of the application and of 29.6× for the entire application. Furthermore, we show that a higher Riesz order and/or a higher image resolution further increases the speed-up.