{"title":"空间计算机上的近似并行排序","authors":"Max OrHai, A. Black","doi":"10.1145/2414729.2414739","DOIUrl":null,"url":null,"abstract":"We describe collision sort, a simple distributed sorting algorithm for a spatial computer on a regular lattice, which represents data by mobile particles in an abstract space. Although collision sort produces only approximate results, it tolerates faults, minimizes communication, and adapts easily to simultaneous multi-axis sorting. We show simulations of collision sort in 1 and 2 dimensions, and discuss its scalability properties.","PeriodicalId":137547,"journal":{"name":"RACES '12","volume":"398 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2012-10-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Approximate parallel sorting on a spatial computer\",\"authors\":\"Max OrHai, A. Black\",\"doi\":\"10.1145/2414729.2414739\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We describe collision sort, a simple distributed sorting algorithm for a spatial computer on a regular lattice, which represents data by mobile particles in an abstract space. Although collision sort produces only approximate results, it tolerates faults, minimizes communication, and adapts easily to simultaneous multi-axis sorting. We show simulations of collision sort in 1 and 2 dimensions, and discuss its scalability properties.\",\"PeriodicalId\":137547,\"journal\":{\"name\":\"RACES '12\",\"volume\":\"398 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2012-10-21\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"RACES '12\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/2414729.2414739\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"RACES '12","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2414729.2414739","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Approximate parallel sorting on a spatial computer
We describe collision sort, a simple distributed sorting algorithm for a spatial computer on a regular lattice, which represents data by mobile particles in an abstract space. Although collision sort produces only approximate results, it tolerates faults, minimizes communication, and adapts easily to simultaneous multi-axis sorting. We show simulations of collision sort in 1 and 2 dimensions, and discuss its scalability properties.