以芬兰小学为例,设计一款数学学习游戏

Samuli Laato, T. Laine, Jung-Choul Seo, Wooryeon Ko, E. Sutinen
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引用次数: 6

摘要

音乐中充满了数学关系。在创作音乐时,作曲家必须牢记节奏、音符以及它们之间的和谐程度。我们的目标是设计一个应用程序,教授这些关系,并允许用户使用数字创作自己的歌曲。我们的工作遵循设计科学的研究方法,与芬兰的小学生和老师共同设计了应用程序。本文展示了设计过程,并根据从两个独立会议的参与者那里收集的数据对我们的设计进行了分析。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Designing a Game for Learning Math by Composing: A Finnish Primary School Case
Music is filled with mathematical relations. When creating music, the composer must keep in mind the rhythm, the notes, and how well they ring with each other. Our aim was to design an application that teaches these relationships and allows users to compose their own songs using numbers. Our work follows the design science research method, and we have co-designed the application together with elementary school students and teachers in Finland. This paper demonstrates the design process and provides an analysis on our design based on data collected from the participants in two separate sessions.
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