具有可编程卡通风格情感体现的实时讲故事虚拟现实系统

Zhenjie Zhao, Feng Han, Xiaojuan Ma
{"title":"具有可编程卡通风格情感体现的实时讲故事虚拟现实系统","authors":"Zhenjie Zhao, Feng Han, Xiaojuan Ma","doi":"10.1109/AIVR46125.2019.00024","DOIUrl":null,"url":null,"abstract":"Virtual reality (VR) is a promising new medium for immersive storytelling. While previous research works on VR narrative have tried to engage audiences through nice scenes and interactivity, the emerging live streaming shows the role of a presenter, especially the conveyance of emotion, for promoting audience involvement and enjoyment. In this paper, to lower the requirement of emotion embodiment, we borrow experience from cartoon animation and comics, and propose a novel cartoon-style hybrid emotion embodiment model to increase a storyteller's presence during live performance, which contains an avatar with six basic emotions and auxiliary multimodal display to enhance emotion expressing. We further design and implement a system to teleoperate the embodiment model in VR for live storytelling. In particular, 1) we design a novel visual programming tool that allows users to customize emotional effects based on the emotion embodiment model; 2) we design a novel face tracking module to map presenters' emotional states to the avatar in VR. Our lightweight web-based implementation also makes the application very easy to use. We conduct two preliminary qualitative studies to explore the potential of the hybrid model and the storytelling system, including interviews with three experts and a workshop study with local secondary school students. Results show the potential of the VR storytelling system for education.","PeriodicalId":274566,"journal":{"name":"2019 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR)","volume":"3 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":"{\"title\":\"A Live Storytelling Virtual Reality System with Programmable Cartoon-Style Emotion Embodiment\",\"authors\":\"Zhenjie Zhao, Feng Han, Xiaojuan Ma\",\"doi\":\"10.1109/AIVR46125.2019.00024\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Virtual reality (VR) is a promising new medium for immersive storytelling. While previous research works on VR narrative have tried to engage audiences through nice scenes and interactivity, the emerging live streaming shows the role of a presenter, especially the conveyance of emotion, for promoting audience involvement and enjoyment. In this paper, to lower the requirement of emotion embodiment, we borrow experience from cartoon animation and comics, and propose a novel cartoon-style hybrid emotion embodiment model to increase a storyteller's presence during live performance, which contains an avatar with six basic emotions and auxiliary multimodal display to enhance emotion expressing. We further design and implement a system to teleoperate the embodiment model in VR for live storytelling. In particular, 1) we design a novel visual programming tool that allows users to customize emotional effects based on the emotion embodiment model; 2) we design a novel face tracking module to map presenters' emotional states to the avatar in VR. Our lightweight web-based implementation also makes the application very easy to use. We conduct two preliminary qualitative studies to explore the potential of the hybrid model and the storytelling system, including interviews with three experts and a workshop study with local secondary school students. Results show the potential of the VR storytelling system for education.\",\"PeriodicalId\":274566,\"journal\":{\"name\":\"2019 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR)\",\"volume\":\"3 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2019-12-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"3\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2019 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/AIVR46125.2019.00024\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2019 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/AIVR46125.2019.00024","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 3

摘要

虚拟现实(VR)是一种很有前途的沉浸式叙事新媒介。虽然之前关于VR叙事的研究工作试图通过美好的场景和互动来吸引观众,但新兴的直播显示了主持人的作用,特别是情感的传递,以促进观众的参与和享受。本文为了降低对情感体现的要求,借鉴卡通动画和漫画的经验,提出了一种新颖的卡通风格的混合情感体现模型,以增加说书人在现场表演中的存在感,该模型包含一个具有六种基本情感的化身和辅助的多模态展示,以增强情感表达。我们进一步设计并实现了一个在VR中远程操作化身模型的系统,用于现场讲故事。具体而言,1)我们设计了一种新颖的可视化编程工具,允许用户基于情感体现模型定制情感效果;2)设计了一种新颖的人脸跟踪模块,将演示者的情绪状态映射到虚拟现实中的化身。我们基于web的轻量级实现也使应用程序非常易于使用。我们进行了两项初步定性研究,以探索混合模式和讲故事系统的潜力,包括对三位专家的访谈和对当地中学生的工作坊研究。研究结果显示了VR叙事系统在教育领域的潜力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Live Storytelling Virtual Reality System with Programmable Cartoon-Style Emotion Embodiment
Virtual reality (VR) is a promising new medium for immersive storytelling. While previous research works on VR narrative have tried to engage audiences through nice scenes and interactivity, the emerging live streaming shows the role of a presenter, especially the conveyance of emotion, for promoting audience involvement and enjoyment. In this paper, to lower the requirement of emotion embodiment, we borrow experience from cartoon animation and comics, and propose a novel cartoon-style hybrid emotion embodiment model to increase a storyteller's presence during live performance, which contains an avatar with six basic emotions and auxiliary multimodal display to enhance emotion expressing. We further design and implement a system to teleoperate the embodiment model in VR for live storytelling. In particular, 1) we design a novel visual programming tool that allows users to customize emotional effects based on the emotion embodiment model; 2) we design a novel face tracking module to map presenters' emotional states to the avatar in VR. Our lightweight web-based implementation also makes the application very easy to use. We conduct two preliminary qualitative studies to explore the potential of the hybrid model and the storytelling system, including interviews with three experts and a workshop study with local secondary school students. Results show the potential of the VR storytelling system for education.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信