游戏本身?《走向电脑游戏的解释学

Espen Aarseth, Sebastian Möring
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引用次数: 4

摘要

在本文中,我们重新评估了游戏研究中ludo解释学的概念和现状,并为如何进行解释学游戏分析提出了更坚实的基础。我们认为不存在这样的游戏解释学,每一种游戏解释都依赖于特定的游戏本体,无论是隐性的还是显性的。这个本体论的质量决定了分析质量的一个重要方面。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The game itself?: Towards a Hermeneutics of Computer Games
In this paper we reassess the notion and current state of ludo-hermeneutics in game studies, and propose a more solid foundation for how to conduct hermeneutic game analysis. We argue that there can be no ludo-hermeneutics as such, and that every game interpretation rests in a particular game ontology, whether implicit or explicit. The quality of this ontology then, determines a vital aspect of the quality of the analysis.
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