运用教育游戏进行命题逻辑基础概念教学的可用性

D. Aranda, Alden Towler, Ramyaa, R. Kuo
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引用次数: 0

摘要

命题逻辑是计算机科学中的一个基本概念。然而,一些学生在连接自然语言陈述和命题逻辑方面遇到了困难。本研究设计了一个密室逃生的电脑游戏,要求玩家通过解释逻辑语句来逃离房间。本文提出了一个试点用户研究来测试环境的可用性。本研究表明,学生认为游戏是一个良好的学习环境。此外,喜欢或不喜欢玩电脑游戏的学生在系统可用性上的得分相同,这表明学生对电脑游戏的态度并不影响他们在系统可用性上的得分。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The Usability of Using Educational Game for Teaching Foundational Concept in Propositional Logic
Propositional logic is a fundamental concept in Computer Science. However, some students are struggling with connecting natural language statements and propositional logic. This research designs an escape room computer game that requires players to interpret the logic statements to escape the room. This paper presents a pilot user study to test the usability of the environment. This study shows that students believe the game is a good environment for learning. Moreover, students who like or dislike playing computer games give the same score in system usability, showing that students’ attitudes toward computer games does not affect their given score in system usability.
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