{"title":"一种多通道显示重叠拼接场景分割方法","authors":"Juan Zhang, Dehui Kong, Yong Zhang, Yuding Zang","doi":"10.1109/ICDH.2012.39","DOIUrl":null,"url":null,"abstract":"Multi-channel display technology is widely applied. However, there are still deformation and inconformity problems in displaying fusion areas between the adjacent channels. This paper proposes a new scene division method based on projection matrix, which makes the projection planes of each node staying on the same plane, ensuring the consistency of display. We do some experiments using our method and compare the results with the existing method-the scene division based on view matrix. The experiments show that our method is a more proper way to solve the problem of deformation in the fusion areas.","PeriodicalId":308799,"journal":{"name":"2012 Fourth International Conference on Digital Home","volume":"50 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2012-11-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"A Scene Division Method for Overlapping Splicing in Multi-channel Display\",\"authors\":\"Juan Zhang, Dehui Kong, Yong Zhang, Yuding Zang\",\"doi\":\"10.1109/ICDH.2012.39\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Multi-channel display technology is widely applied. However, there are still deformation and inconformity problems in displaying fusion areas between the adjacent channels. This paper proposes a new scene division method based on projection matrix, which makes the projection planes of each node staying on the same plane, ensuring the consistency of display. We do some experiments using our method and compare the results with the existing method-the scene division based on view matrix. The experiments show that our method is a more proper way to solve the problem of deformation in the fusion areas.\",\"PeriodicalId\":308799,\"journal\":{\"name\":\"2012 Fourth International Conference on Digital Home\",\"volume\":\"50 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2012-11-23\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2012 Fourth International Conference on Digital Home\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICDH.2012.39\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2012 Fourth International Conference on Digital Home","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICDH.2012.39","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
A Scene Division Method for Overlapping Splicing in Multi-channel Display
Multi-channel display technology is widely applied. However, there are still deformation and inconformity problems in displaying fusion areas between the adjacent channels. This paper proposes a new scene division method based on projection matrix, which makes the projection planes of each node staying on the same plane, ensuring the consistency of display. We do some experiments using our method and compare the results with the existing method-the scene division based on view matrix. The experiments show that our method is a more proper way to solve the problem of deformation in the fusion areas.