Frederik Wiehr, Marko Vujic, A. Krüger, Florian Daiber
{"title":"丛林热身跑:增强运动员与教练指导的动态游戏元素","authors":"Frederik Wiehr, Marko Vujic, A. Krüger, Florian Daiber","doi":"10.1145/3384657.3384779","DOIUrl":null,"url":null,"abstract":"In virtually all sports, warming up is considered important to physically and mentally prepare an athlete for intensive efforts. General warm-up procedures with a correct technique for exercises are widely accepted to prevent injuries. However, most athletes do not warm up at all, or they do not follow a correct procedure. To address this, we designed and evaluated an exergame for warm-up guidance in a user-centered design process involving a fitness expert. The game augments the athlete with coach-guided dynamic game elements. With an online survey (N=466), we investigated general warm-up habits and provide insights on design game elements in this domain. In a between-subject user study (N=12), we compared our proposed exergame against a classic video instructor. As a result of using the exergame, the participants were more engaged (i.e. longer warm-up duration, higher relative intensity, more enjoyment) while reporting the same level of exertion.","PeriodicalId":106445,"journal":{"name":"Proceedings of the Augmented Humans International Conference","volume":"12 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-03-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":"{\"title\":\"The Jungle Warm-Up Run: Augmenting Athletes with Coach-Guided Dynamic Game Elements\",\"authors\":\"Frederik Wiehr, Marko Vujic, A. Krüger, Florian Daiber\",\"doi\":\"10.1145/3384657.3384779\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In virtually all sports, warming up is considered important to physically and mentally prepare an athlete for intensive efforts. General warm-up procedures with a correct technique for exercises are widely accepted to prevent injuries. However, most athletes do not warm up at all, or they do not follow a correct procedure. To address this, we designed and evaluated an exergame for warm-up guidance in a user-centered design process involving a fitness expert. The game augments the athlete with coach-guided dynamic game elements. With an online survey (N=466), we investigated general warm-up habits and provide insights on design game elements in this domain. In a between-subject user study (N=12), we compared our proposed exergame against a classic video instructor. As a result of using the exergame, the participants were more engaged (i.e. longer warm-up duration, higher relative intensity, more enjoyment) while reporting the same level of exertion.\",\"PeriodicalId\":106445,\"journal\":{\"name\":\"Proceedings of the Augmented Humans International Conference\",\"volume\":\"12 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2020-03-16\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"3\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the Augmented Humans International Conference\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3384657.3384779\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the Augmented Humans International Conference","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3384657.3384779","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
The Jungle Warm-Up Run: Augmenting Athletes with Coach-Guided Dynamic Game Elements
In virtually all sports, warming up is considered important to physically and mentally prepare an athlete for intensive efforts. General warm-up procedures with a correct technique for exercises are widely accepted to prevent injuries. However, most athletes do not warm up at all, or they do not follow a correct procedure. To address this, we designed and evaluated an exergame for warm-up guidance in a user-centered design process involving a fitness expert. The game augments the athlete with coach-guided dynamic game elements. With an online survey (N=466), we investigated general warm-up habits and provide insights on design game elements in this domain. In a between-subject user study (N=12), we compared our proposed exergame against a classic video instructor. As a result of using the exergame, the participants were more engaged (i.e. longer warm-up duration, higher relative intensity, more enjoyment) while reporting the same level of exertion.