在一天内介绍计算机科学:Throw平台

Joseph Paul Cohen, Wei Ding, D. Boisvert
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引用次数: 0

摘要

本文介绍了一个开源平台Throw[1],该平台旨在用于为期一天的活动,以增加对计算机科学的兴趣,并为学生提供自我探索的工具。这是基于三年举办的为期一天的活动,旨在向5-8年级的学生介绍计算机科学。计算机科学教育的一个主要挑战是培养对学习的承诺,这种承诺足够强大,足够吸引学生,使他们能够利用所学的技能将他们的想法变成现实,并推动他们追求计算机。我们提出了一个有效介绍计算机科学所必需的理论,以及包含该理论的Throw平台的第一次试验的调查结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
To introduce computer science in one day: The Throw platform
This paper presents an open source platform Throw [1] that is intended to be used for a one day event to increase interest in computer science as well as equip students with tools for self exploration. It is based on three years of hosting a one day event aimed at introducing computer science to 5-8th grade students. One major challenge in computer science education is fostering a commitment to learn, that is powerful and engaging enough for a student to be able to utilize learned skills to turn their ideas into reality and drive them to pursue computing. We present a theory for what is necessary for an effective introduction to computer science as well as present survey results from the first trial of the Throw platform which encompasses this theory.
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