基于人体姿态的虚拟场景控制

S. Yonemoto, R. Taniguchi
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引用次数: 1

摘要

本文描述了一种基于视觉的三维实虚拟交互技术,实现了逼真的虚拟人物运动控制,其中虚拟摄像机由用户的身体姿势控制。采用斑点跟踪技术实现人体运动分析方法。实现了一种物理约束运动合成方法,从有限数量的斑点生成真实的运动。我们解决了我们的框架,以利用虚拟场景上下文作为先验知识。为了使虚拟场景超越现实世界感知的限制,我们采用了一个框架,通过模拟现实世界的各种事件来增强虚拟场景中的真实感。具体来说,我们假设虚拟环境可以为角色提供动作信息。还实现了结合身体姿态的第三人称视点控制,直接访问虚拟物体。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Virtual Scene Control Using Human Body Postures
This paper describes a vision based 3D real-virtual interaction which enables realistic avatar motion control, and in which the virtual camera is controlled by the body posture of the user. The human motion analysis method is implemented by blob tracking. A physically-constrained motion synthesis method is implemented to generate realistic motion from a limit number of blobs. We address our framework to utilize virtual scene contexts as a priori knowledge. In order to make the virtual scene more realistically beyond the limitation of the real world sensing, we use a framework to augment the reality in the virtual scene by simulating various events of the real world. Concretely, we suppose that a virtual environment can provide action information for the avatar. 3rd-person viewpoint control coupled with body postures is also realized to directly access virtual objects.
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