{"title":"新手程序员的“思考工具”","authors":"Dermot Shinners-Kennedy, D. Barnes","doi":"10.1145/1953163.1953310","DOIUrl":null,"url":null,"abstract":"We present some ideas for course material for the introductory teaching of programming that are based on the principle of allowing the students to be the domain experts. The idea is that the students' familiarity with the domain of discourse will make course material more motivating, and that it will be more likely that they will be able to model the concepts and artifacts being discussed. This approach thereby seeks to scaffold the students' understanding of programming-related concepts. For reasons discussed in the paper, we have chosen mobile phone technology for this discussion, but there is no reason why the same principles should not be applied to other culturally-accessible domains.","PeriodicalId":137934,"journal":{"name":"Proceedings of the 42nd ACM technical symposium on Computer science education","volume":"30 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2011-03-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":"{\"title\":\"The novice programmer's \\\"device to think with\\\"\",\"authors\":\"Dermot Shinners-Kennedy, D. Barnes\",\"doi\":\"10.1145/1953163.1953310\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We present some ideas for course material for the introductory teaching of programming that are based on the principle of allowing the students to be the domain experts. The idea is that the students' familiarity with the domain of discourse will make course material more motivating, and that it will be more likely that they will be able to model the concepts and artifacts being discussed. This approach thereby seeks to scaffold the students' understanding of programming-related concepts. For reasons discussed in the paper, we have chosen mobile phone technology for this discussion, but there is no reason why the same principles should not be applied to other culturally-accessible domains.\",\"PeriodicalId\":137934,\"journal\":{\"name\":\"Proceedings of the 42nd ACM technical symposium on Computer science education\",\"volume\":\"30 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2011-03-09\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"4\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 42nd ACM technical symposium on Computer science education\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/1953163.1953310\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 42nd ACM technical symposium on Computer science education","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/1953163.1953310","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
We present some ideas for course material for the introductory teaching of programming that are based on the principle of allowing the students to be the domain experts. The idea is that the students' familiarity with the domain of discourse will make course material more motivating, and that it will be more likely that they will be able to model the concepts and artifacts being discussed. This approach thereby seeks to scaffold the students' understanding of programming-related concepts. For reasons discussed in the paper, we have chosen mobile phone technology for this discussion, but there is no reason why the same principles should not be applied to other culturally-accessible domains.