基于框架编码器的SMP库苏马Bangsa网络学习应用设计

bit-Tech Pub Date : 2020-08-31 DOI:10.32877/BT.V3I1.186
Cris Sunray, Yusuf Kurnia
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引用次数: 0

摘要

包括印度尼西亚在内的世界各地正在发生的新冠肺炎大流行对日常生活的各个领域产生了影响和变化。特别是在教育领域,在2019冠状病毒病大流行期间,必须努力适应。尽量减少直接互动是避免covid-19传播的重要第一步。这也适用于师生之间的教与学活动,因此教与学活动在网上进行。毫无疑问,这种变化在材料的传递、师生之间的互动等方面带来了问题和困难。然而,SMP Kusuma Bangsa是一所私立学校,仍然实行面对面的学习制度。为了解决这一问题,笔者提出了一个在线学习系统。为了实现这一点,作者打算创建一个电子学习应用程序。这个电子学习应用程序是基于使用Codeigniter框架创建的网站。为了找出用户所期望的应用需求,作者制作了用户需求,并将用户需求作为制作电子学习应用的一种分析形式。在得到用户需求的结果后,作者完成了3个用户模型的e-learning应用,分别是admin、teacher和student,每个模型都有自己的功能。李克特量表用于测量电子学习应用程序的用户满意度水平。根据计算结果可以看出,用户作为受访者强烈认同电子学习应用处于良好类别的说法,其获得率为84.1%。因此,电子学习应用程序有助于减少直接互动,应用程序运行良好,在线考试功能的存在,使用缩放应用程序的会议系统等,使教学和学习活动在SMP Kusuma Bangsa更容易
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Designing Website-Based E-Learning Application on SMP Kusuma Bangsa Using Framework Codeigniter
The Covid-19 pandemic currently occurring around the world, including Indonesia has had an impact and changes in various areas of daily life. Especially, in the field of education which during the Covid-19 pandemic must make efforts to adapt. Minimizing direct interactions is an important first step to avoiding the spread of covid-19. This is also applied to teaching and learning activities between teachers and students therefore teaching and learning activities are carried out online. Without any doubt, this change creates problems and difficulties in the delivery of material, interactions between teachers and students, etc. However, SMP Kusuma Bangsa is a private school that still implements face-to-face learning system. To solve this problem, the author propose making an online learning system. In order to achieve this, the author intend to create an e-learning application. This e-learning application is based on website created using the Codeigniter framework. To find out the application requirements desired by the user, the author make user needs which will  be used as a form of analysis in making e-learning application. After getting the results of user needs, the author complete the e-learning application with 3 user models, admin, teacher, and students, each of them has their own function. Likert scale is used to measure the level of user satisfaction of the e-learning application. Based on the results of the calculation, it can be seen that users as respondents who strongly agree with the statement that the e-learning application are in the good category, it shows the acquisition of 84.1%. Therefore, the e-learning application has helped minimize direct interaction, the application operates well, and the presence of an online exam feature, a conference system using the zoom application, etc make teaching and learning activities at SMP Kusuma Bangsa easier
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