支持通过可配置的电脑游戏进行声音和语音学习的研究

G. Kimball, Rodrigo Cano, Jingyi Feng, Lei Feng, E. Hampson, Evan Li, Michael G. Christel, L. Holt, Sung-joo Lim, Ran Liu, Matthew Lehet
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引用次数: 7

摘要

研究声音和语言学习的认知神经科学家已经成功地将电子游戏作为研究工具。神经科学家和游戏开发者合作制作了一款游戏,旨在吸引参与者玩更长时间的游戏,同时使研究人员能够轻松地配置呈现参数,以支持未来的研究。这是一款通过使用着色器和径向大炮射击机制进行优化的太空主题游戏,以及从迭代游戏测试中获得的经验教训。一项初步研究表明,该游戏对声音的内隐学习是有效的。本文提出了这个游戏可以用来探索语言学习的模板,并对未来研究学习迁移和游戏吸引力之间的权衡提出了建议。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Supporting research into sound and speech learning through a configurable computer game
Cognitive neuroscientists studying sound and speech learning have successfully used videogames as a research vehicle. Neuroscientists and game developers worked together to produce a game built to entice participants to longer periods of play, while enabling researchers to easily configure presentation parameters in support of future studies. A space-themed game polished through the use of shaders and a radial cannon shooting mechanic is detailed, along with lessons learned from iterative playtesting. A preliminary study indicates the game's effectiveness for implicit learning of sounds. The template by which this game can be tuned to explore language learning is presented, with suggestions for future investigations into the tradeoffs between learning transfer and game appeal.
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