基于FPGA的实时多视图绘制

Peng-Fei Jin, Shao-Jun Yao, Dongxiao Li, Lianghao Wang, Ming Zhang
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引用次数: 7

摘要

随着显示硬件、计算能力、传输和渲染算法的发展,3DTV正在成为最有前途的技术,为用户提供比2D显示更自然的观看体验。但大多数3D电影需要戴上3D眼镜才能观看。裸眼3D是3D技术发展的终极目标。基于深度图像的多视图渲染是裸眼3DTV系统的关键和难点技术之一。为了提高性能,本文提出了一种基于FPGA的多视图渲染硬件架构,该架构由混合并行DBIR和管道交错组成。结果表明,该算法具有相当的效率,具有较好的实际应用前景。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Real-time multi-view rendering based on FPGA
With the development of display hardware, computing power, transmission and rendering algorithm, 3DTV is becoming the most promising technology that provides the users a more natural viewing experience than 2D displays. But most 3D movies need to wear 3D glasses to watch. Naked eye 3D is the ultimate goal of the development of 3D technology. Multi-view rendering by depth image based rendering (DIBR) is one of the key and difficult technologies in the naked eye 3DTV system. In this paper, a multi-view rendering hardware architecture based on FPGA consisting of hybrid parallel DBIR and pipeline interlacing are proposed to improve the performance. The results show that our algorithm has comparable efficiency, and hence it is promising for practical application.
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