打球:一种探索使用球界面促进身体活动的游戏

Rongqi Bei, Yixuan Li, Xin Tong
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引用次数: 2

摘要

久坐不动的生活方式对全世界人们的身心健康构成了威胁。研究人员开发了运动游戏,通过娱乐游戏的方式鼓励人们运动,以解决人们久坐不动的生活方式。我们的研究提出了一种创新的球界面,并评估了球界面对有和没有额外重量的体育活动的影响。我们对14名参与者进行了一项用户研究,以评估他们在三种界面条件下的体验和身体活动:鼠标、球和加权球。我们收集了参与者的心率(HR)、博格感知运动评分(RPE)和人体自我评估评分(SAM),并进行了半结构化访谈。我们发现,与静止和鼠标条件相比,球和加重球条件都促进了中等强度的锻炼和更多的身体活动。然而,我们没有观察到在加权球条件下与球条件相比,身体活动有任何显著的改善。我们的研究为运动游戏研究领域和HCI社区带来了更多的理解和见解,包括参与者的接受和体验,球界面促进体育活动的有效性,以及未来研究的设计考虑。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Whack-a-Ball: An Exergame Exploring the Use of a Ball Interface for Facilitating Physical Activities
Sedentary lifestyles have posed threats to people’s physical and mental well-being worldwide. Researchers developed exergames to address people’s sedentary lifestyle by encouraging body movement through an entertaining game approach. Our research proposed an innovative ball interface and evaluated the effects of the ball interface on physical activities with and without extra weights. We conducted a user study with 14 participants to evaluate their experiences and physical activities elicited in three interface conditions: Mouse, Ball, and Weighted Ball.We collected participants’ heart rate (HR), Borg Rating of Perceived Exertion (RPE), and Self-Assessment Manikin ratings (SAM), and conducted a semi-structured interview.We found that both the Ball and Weighted Ball conditions facilitated moderate-intensity workouts and more physical activities than the at-rest and the Mouse conditions. However, we didn’t observe any significant improvement of physical activities in the Weighted Ball condition compared to the Ball condition. Our research contributes to the exergames research field and HCI community by bringing more understanding and insights towards the ball interface, including participants’ acceptance and experiences, the ball interface’s effectiveness of fostering physical activities, and design considerations for future research.
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