使用计算机视觉方法的自动游戏测试

C. Paduraru, Miruna Paduraru, Alin Stefanescu
{"title":"使用计算机视觉方法的自动游戏测试","authors":"C. Paduraru, Miruna Paduraru, Alin Stefanescu","doi":"10.1109/ASEW52652.2021.00024","DOIUrl":null,"url":null,"abstract":"Video game development is a growing industry nowadays with high revenues. However, even if there are many resources invested in the software development process, many games still contain bugs or performance issues that affect the user experience. This paper presents ideas on how computer vision methods can be used to automate the process of game testing. The goal is to replace the parts of the testing process that require human users (testers) with machines as much as possible, in order to reduce costs and perform more tests in less time by scaling with hardware resources. The focus is on solving existing real-world problems that have emerged from several discussions with industry partners. We base our methods on previous work in this area using intelligent agents playing video games and deep learning methods that interpret feedback from their actions based on visual output. The paper proposes several methods and a set of open-source tools, independent of the operating system or deployment platform, to evaluate the efficiency of the presented methods.","PeriodicalId":349977,"journal":{"name":"2021 36th IEEE/ACM International Conference on Automated Software Engineering Workshops (ASEW)","volume":"34 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Automated game testing using computer vision methods\",\"authors\":\"C. Paduraru, Miruna Paduraru, Alin Stefanescu\",\"doi\":\"10.1109/ASEW52652.2021.00024\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Video game development is a growing industry nowadays with high revenues. However, even if there are many resources invested in the software development process, many games still contain bugs or performance issues that affect the user experience. This paper presents ideas on how computer vision methods can be used to automate the process of game testing. The goal is to replace the parts of the testing process that require human users (testers) with machines as much as possible, in order to reduce costs and perform more tests in less time by scaling with hardware resources. The focus is on solving existing real-world problems that have emerged from several discussions with industry partners. We base our methods on previous work in this area using intelligent agents playing video games and deep learning methods that interpret feedback from their actions based on visual output. The paper proposes several methods and a set of open-source tools, independent of the operating system or deployment platform, to evaluate the efficiency of the presented methods.\",\"PeriodicalId\":349977,\"journal\":{\"name\":\"2021 36th IEEE/ACM International Conference on Automated Software Engineering Workshops (ASEW)\",\"volume\":\"34 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2021-11-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2021 36th IEEE/ACM International Conference on Automated Software Engineering Workshops (ASEW)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ASEW52652.2021.00024\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2021 36th IEEE/ACM International Conference on Automated Software Engineering Workshops (ASEW)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ASEW52652.2021.00024","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1

摘要

如今,电子游戏开发是一个不断发展的高收益行业。然而,即使在软件开发过程中投入了大量资源,许多游戏仍然包含影响用户体验的漏洞或性能问题。本文介绍了如何使用计算机视觉方法来实现游戏测试过程的自动化。其目标是尽可能用机器取代测试过程中需要人类用户(测试人员)的部分,从而通过扩展硬件资源来降低成本并在更短的时间内执行更多的测试。重点是解决与行业合作伙伴进行多次讨论后出现的现实问题。我们的方法基于该领域以前的工作,使用智能代理玩视频游戏和深度学习方法,根据视觉输出解释他们的行为反馈。本文提出了几种方法和一套独立于操作系统或部署平台的开源工具来评估所提出方法的效率。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Automated game testing using computer vision methods
Video game development is a growing industry nowadays with high revenues. However, even if there are many resources invested in the software development process, many games still contain bugs or performance issues that affect the user experience. This paper presents ideas on how computer vision methods can be used to automate the process of game testing. The goal is to replace the parts of the testing process that require human users (testers) with machines as much as possible, in order to reduce costs and perform more tests in less time by scaling with hardware resources. The focus is on solving existing real-world problems that have emerged from several discussions with industry partners. We base our methods on previous work in this area using intelligent agents playing video games and deep learning methods that interpret feedback from their actions based on visual output. The paper proposes several methods and a set of open-source tools, independent of the operating system or deployment platform, to evaluate the efficiency of the presented methods.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信