在COVID-19爆发期间,将基于任务和游戏的学习整合到在线托福准备课程中

Damar Isti Pratiwi, Budi Waluyo
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引用次数: 4

摘要

新冠肺炎疫情迫使全球教育机构实施在线学习,同时保持与面对面教学相同的质量水平。印度尼西亚的大多数大学都为本科生提供托福备考课程,疫情对这些课程的授课方式产生了影响。然而,对于向大量没有在线学习经验的学生提供在线托福备考课程的最有效的教学策略,目前还缺乏研究。因此,本研究考察了任务和游戏为基础的学习与两所印度尼西亚机构的在线托福备考课程的整合,该课程在20个在线课堂会议期间总计40学时。研究涉及48名来自Politeknik Perkeretaapian Indonesia Madiun的铁路机械技术研究项目和Universitas Muhadi Setiabudi的管理研究项目的本科生。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
INTEGRATING TASK- AND GAME-BASED LEARNING INTO AN ONLINE TOEFL PREPARATION COURSE DURING COVID-19 OUTBREAK
The COVID-19 epidemic has compelled educational institutions worldwide to implement online learning while maintaining the same level of quality as face-to-face instruction. The majority of universities in Indonesia offer TOEFL preparation classes to undergraduate students, and the outbreak has had an effect on how those courses are delivered. However, there is a dearth of research on the most effective instructional strategies for delivering an online TOEFL preparation course to a large number of students who have no prior experience with online learning. Thus, this study examined the integration of task- and game-based learning into an online TOEFL preparation course taught at two Indonesian institutions over the period of twenty online class meetings totaling 40 class hours. It involved undergraduate students (N = 48) from Politeknik Perkeretaapian Indonesia Madiun's Railway Mechanical Technology study program and Universitas Muhadi Setiabudi's Management study program. 
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