{"title":"一种低成本的移动设备抗混叠方案","authors":"Daolu Zha, Xi Jin, An Wu, Tian Xiang, Xueliang Du","doi":"10.1109/ICISCE.2015.11","DOIUrl":null,"url":null,"abstract":"An improved anti-aliasing sampling algorithm is submitted to reduce the increasing memory consumption caused by super-sampling in mobile devices. Six-point anisotropy sampling blends the two samples of a pixel, as well as the nearby pixels. Experiment results showed that six-point anisotropy sampling has reduced the memory consumption by 50% than traditional FLIPQUAD anti-aliasing super-sampling algorithm. This method has similar quality to FLIPQUAD with only 50% memory consumption.","PeriodicalId":356250,"journal":{"name":"2015 2nd International Conference on Information Science and Control Engineering","volume":"62 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2015-04-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"A Low Cost Anti-aliasing Scheme for Mobile Devices\",\"authors\":\"Daolu Zha, Xi Jin, An Wu, Tian Xiang, Xueliang Du\",\"doi\":\"10.1109/ICISCE.2015.11\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"An improved anti-aliasing sampling algorithm is submitted to reduce the increasing memory consumption caused by super-sampling in mobile devices. Six-point anisotropy sampling blends the two samples of a pixel, as well as the nearby pixels. Experiment results showed that six-point anisotropy sampling has reduced the memory consumption by 50% than traditional FLIPQUAD anti-aliasing super-sampling algorithm. This method has similar quality to FLIPQUAD with only 50% memory consumption.\",\"PeriodicalId\":356250,\"journal\":{\"name\":\"2015 2nd International Conference on Information Science and Control Engineering\",\"volume\":\"62 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2015-04-24\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2015 2nd International Conference on Information Science and Control Engineering\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICISCE.2015.11\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2015 2nd International Conference on Information Science and Control Engineering","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICISCE.2015.11","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
A Low Cost Anti-aliasing Scheme for Mobile Devices
An improved anti-aliasing sampling algorithm is submitted to reduce the increasing memory consumption caused by super-sampling in mobile devices. Six-point anisotropy sampling blends the two samples of a pixel, as well as the nearby pixels. Experiment results showed that six-point anisotropy sampling has reduced the memory consumption by 50% than traditional FLIPQUAD anti-aliasing super-sampling algorithm. This method has similar quality to FLIPQUAD with only 50% memory consumption.