通过商业模拟游戏学习企业资源规划(ERP)

Paul Wu Horng-Jyh
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引用次数: 3

摘要

企业资源规划(Enterprise Resource Planning, ERP)自20世纪80年代诞生以来,迅速进入企业计算领域,成为创新的焦点,取代了传统的功能管理信息系统,最终成为企业计算的主流[1]。如今,每个企业都在运行某种类型的ERP系统。ERP系统也是商业智能、供应链管理(SCM)和客户关系管理(CRM)系统的支柱。在本次研讨会中,我们将重点学习ERP的两个关键概念:(1)业务流程集成,集成跨业务单元的业务功能(2)管理供应以满足需求。对于学习ERP的参与者来说,如何使这两个关键概念生动起来是至关重要的,特别是如果他们没有商业背景的话。我们设计了一个学习活动系统,该系统受到SECI[2]和级联通信模式(CMC)知识创造理论[3,4,5]的启发。将ERP业务模拟游戏1作为社会化空间,在参与者之间产生ERP经验知识。这些经验成为基础,在此基础上,参与者外化他们所学到的ERP关键概念,这些概念在团队成员和整个参与者群体中共享,目的是将知识组合成结构化的游戏计划。最后,游戏计划将通过另一轮的游戏被内化,这反过来又促进了新一轮的知识创造循环。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Learning Enterprise Resource Planning (ERP) through Business Simulation Game
Ever since its inception in the 1980s, Enterprise Resource Planning (ERP) has been readily making inroads into enterprise computing, became the focus of innovation, replacing traditional functional Management Information Systems, and finally established itself as the main stream of enterprise computing [1]. Nowadays every enterprises run ERP systems of some sort. ERP systems are also the backbone of Business Intelligence as well as Supply Chain Management (SCM) and Customer Relationship Management (CRM) systems. In this workshop, we shall focus on learning 2 key concepts of ERP: (1) Business Processes Integration that integrates Business Functions across Business Units (2) Managing supply to meet demand. How to make these two key concepts come alive for participants learning ERP is critical especially if they do not have business background. We design a learning activity system that is inspired by SECI [2] and Cascading Modes of Communication (CMC) knowledge creation theory [3, 4 & 5]. An ERP business simulation game1 is deployed as Socialization space to engender experiential knowledge about ERP among its participants. These experiences became the basis on which, the participants Externalize what they learnt about key ERP concepts, which is shared among team members and the entire group of participants with the objective to engender Combination of knowledge into a structured game plan. Finally, the game plan is to be Internalized through another round of the game play, that in turn, fosters a new round of knowledge creation cycle.
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