{"title":"基于博弈化算法的竞争市场利益相关者参与新方法","authors":"Sepideh Hassankhani Dolatabadi, Ivana Budinskai","doi":"10.1109/INES49302.2020.9147196","DOIUrl":null,"url":null,"abstract":"Many managers are looking to engage employees and customers because they know this is one of the key factors in running a successful business. In the first place, this will reduce the customers and employees churn and will further increase their loyalty and satisfaction to the organization. Using gamification to engage stakeholders is an interesting topic for many organizations, but the lack of a clear procedure for applying these methods has led to not achieving the expected results.In this study, we will introduce a new technique for designing gamification in servicing companies in which customers and employees interact with each other also examine the principles of setting up a game site based on statistical computing and data mining algorithms.","PeriodicalId":175830,"journal":{"name":"2020 IEEE 24th International Conference on Intelligent Engineering Systems (INES)","volume":"25 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"A New Method Based on Gamification Algorithm to Engage Stakeholders in Competitive Markets\",\"authors\":\"Sepideh Hassankhani Dolatabadi, Ivana Budinskai\",\"doi\":\"10.1109/INES49302.2020.9147196\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Many managers are looking to engage employees and customers because they know this is one of the key factors in running a successful business. In the first place, this will reduce the customers and employees churn and will further increase their loyalty and satisfaction to the organization. Using gamification to engage stakeholders is an interesting topic for many organizations, but the lack of a clear procedure for applying these methods has led to not achieving the expected results.In this study, we will introduce a new technique for designing gamification in servicing companies in which customers and employees interact with each other also examine the principles of setting up a game site based on statistical computing and data mining algorithms.\",\"PeriodicalId\":175830,\"journal\":{\"name\":\"2020 IEEE 24th International Conference on Intelligent Engineering Systems (INES)\",\"volume\":\"25 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2020-07-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2020 IEEE 24th International Conference on Intelligent Engineering Systems (INES)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/INES49302.2020.9147196\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2020 IEEE 24th International Conference on Intelligent Engineering Systems (INES)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/INES49302.2020.9147196","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
A New Method Based on Gamification Algorithm to Engage Stakeholders in Competitive Markets
Many managers are looking to engage employees and customers because they know this is one of the key factors in running a successful business. In the first place, this will reduce the customers and employees churn and will further increase their loyalty and satisfaction to the organization. Using gamification to engage stakeholders is an interesting topic for many organizations, but the lack of a clear procedure for applying these methods has led to not achieving the expected results.In this study, we will introduce a new technique for designing gamification in servicing companies in which customers and employees interact with each other also examine the principles of setting up a game site based on statistical computing and data mining algorithms.