{"title":"利用水下航行器进行搜索和检查任务的q -学习评估","authors":"G. Frost, D. Lane","doi":"10.1109/OCEANS.2014.7003088","DOIUrl":null,"url":null,"abstract":"An application for offline Reinforcement Learning in the underwater domain is proposed. We present and evaluate the integration of the Q-learning algorithm into an Autonomous Underwater Vehicle (AUV) for learning the action-value function in simulation. Three separate experiments are presented. The first compares two search policies: the ε - least visited, and random action, with respect to convergence time. The second experiment presents the effect of the learning discount factor, gamma, on the convergence time of the ε - least visited search policy. The final experiment is to validate the use of a policy learnt offline on a real AUV. This learning phase occurs offline within the continuous simulation environment which had been discretized into a grid-world learning problem. Presented results show the system's convergence to a global optimal solution whilst following both sub-optimal policies during simulation. Future work is introduced, after discussion of our results, to enable the system to be used in a real world application. The results presented, therefore, form the basis for future comparative analysis of the necessary improvements such as function approximation of the state space.","PeriodicalId":368693,"journal":{"name":"2014 Oceans - St. John's","volume":"36 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2014-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":"{\"title\":\"Evaluation of Q-learning for search and inspect missions using underwater vehicles\",\"authors\":\"G. Frost, D. Lane\",\"doi\":\"10.1109/OCEANS.2014.7003088\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"An application for offline Reinforcement Learning in the underwater domain is proposed. We present and evaluate the integration of the Q-learning algorithm into an Autonomous Underwater Vehicle (AUV) for learning the action-value function in simulation. Three separate experiments are presented. The first compares two search policies: the ε - least visited, and random action, with respect to convergence time. The second experiment presents the effect of the learning discount factor, gamma, on the convergence time of the ε - least visited search policy. The final experiment is to validate the use of a policy learnt offline on a real AUV. This learning phase occurs offline within the continuous simulation environment which had been discretized into a grid-world learning problem. Presented results show the system's convergence to a global optimal solution whilst following both sub-optimal policies during simulation. Future work is introduced, after discussion of our results, to enable the system to be used in a real world application. The results presented, therefore, form the basis for future comparative analysis of the necessary improvements such as function approximation of the state space.\",\"PeriodicalId\":368693,\"journal\":{\"name\":\"2014 Oceans - St. John's\",\"volume\":\"36 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2014-09-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"5\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2014 Oceans - St. John's\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/OCEANS.2014.7003088\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2014 Oceans - St. John's","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/OCEANS.2014.7003088","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Evaluation of Q-learning for search and inspect missions using underwater vehicles
An application for offline Reinforcement Learning in the underwater domain is proposed. We present and evaluate the integration of the Q-learning algorithm into an Autonomous Underwater Vehicle (AUV) for learning the action-value function in simulation. Three separate experiments are presented. The first compares two search policies: the ε - least visited, and random action, with respect to convergence time. The second experiment presents the effect of the learning discount factor, gamma, on the convergence time of the ε - least visited search policy. The final experiment is to validate the use of a policy learnt offline on a real AUV. This learning phase occurs offline within the continuous simulation environment which had been discretized into a grid-world learning problem. Presented results show the system's convergence to a global optimal solution whilst following both sub-optimal policies during simulation. Future work is introduced, after discussion of our results, to enable the system to be used in a real world application. The results presented, therefore, form the basis for future comparative analysis of the necessary improvements such as function approximation of the state space.