虚拟接球任务中手臂运动模式数据分析工具的初步开发

S. Tachihara, Takehiko Yamaguchi, Naoki Ishiura, M. Dinomais, P. Richard, S. N. Tich
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引用次数: 0

摘要

本文介绍了基于虚拟现实的脑瘫儿童康复系统的开发。该系统旨在通过整合游戏化框架来促进CP患者进行康复锻炼的内在动机。在之前的一项研究中,我们确定了患者在康复任务期间的策略变化。本研究的目的是开发一个数据挖掘框架,利用之前的研究结果,结合实时可视化和数据生成,进一步了解捕获任务期间的策略变化。在本文中,我们描述了提出的框架的初步发展的结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Data Analysis Tool for Arm Movement Pattern in Virtual Catching Task: A Preliminary Development
This paper describes the development of our virtual reality based rehabilitation system for children with cerebral palsy (CP). This system was designed to facilitate intrinsic motivation of CP patients for a rehabilitation exercise by integrating a gamification framework. In a previous study, we identified patient's strategy changes during the rehabilitation task involving catching. The aim of this study is to develop a data-mining framework that utilizes results from the previous study coupled with real-time visualization and data generation to further the understanding of the strategy changes during the catching task. In this paper, we describe a result of a preliminary development of the proposed framework.
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