基于角色的游戏集成开发模型

Marconi Madruga Filho, Allan J. S. Souza, Patrícia C. A. R. Tedesco, Danielle Silva, Geber Ramalho
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引用次数: 3

摘要

基于角色的游戏很大程度上依赖于非玩家角色的行为质量。开发这种性质的游戏通常需要在人工智能技术上投入大量时间和金钱,以便为角色提供更好的可信度。对于独立游戏开发者社区来说,提供这种额外的复杂性可能是非常昂贵的。因此,本文提出了一种在保持高质量和低成本的前提下开发基于角色的游戏的方法。这是通过使用一种名为基于规则的系统的模块化人工智能技术,结合游戏开发支持工具XNA来实现的。由于Java更好地提供了基于规则的系统工具,因此使用IKVM应用程序来实现这种集成。使用的所有机制和工具都是免费的。本文给出了自由的基于规则的系统的比较,并将所提出的模型应用于一个真实的游戏项目。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
An Integrated Development Model for Character-Based Games
Character-based games are strongly dependent on the quality of their Non Player Characters’ behavior. Developing games of this nature usually requires a high investment of time and money on Artificial Intelligence techniques, in order to provide better credibility to the characters. For the independent game developers’ community, affording this kind of extra complexity may be highly expensive. Therefore, this article proposes a way of developing character-based games while maintaining high quality and low-cost. This is done by using a modular Artificial Intelligence technique called Rule-Based Systems, integrated with a game development support tool, XNA. Since Java is better provided with Rule-based System tools, the IKVM application is used to allow this integration. All mechanisms and tools used are free. A comparison of free Rule-based Systems is presented, as well as an application of the proposed model on a real game project.
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