通过结合相机图像效果增强视觉真实感

J. Fischer, D. Bartz, W. Straßer
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引用次数: 24

摘要

在视频透视增强现实(AR)技术中,虚拟物体被叠加在数字视频图像上。这种图像混合过程的一个特殊问题是,计算机图形的视觉外观与真实背景图像有很大的不同。这样做的原因是典型的AR系统使用快速但简单的实时渲染技术来显示虚拟对象。本文提出了降低三种效果影响的方法,使虚拟和真实物体容易区分。第一种影响是相机图像噪声,它包含在用于捕捉真实场景的图像传感器传递的数据中。第二个考虑的效果是边缘混叠,这使得区分虚拟物体和真实物体变得简单。最后,我们考虑运动模糊,这是由图像传感器在相机或观察物体快速运动时颜色强度的时间积分引起的。在本文中,我们提出了一种基于新的相机校准步骤的逼真图像噪声模拟系统。此外,还介绍了一种渲染算法,该算法在相机图像和虚拟物体的边界处进行平滑混合,以减少混叠。最后,提出了一种根据摄像机当前运动产生运动模糊的渲染方法。新渲染技术的实现利用了现代图形处理单元(gpu)的可编程性,并提供了实时帧速率。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Enhanced visual realism by incorporating camera image effects
In video see-through augmented reality (AR), virtual objects are overlaid over digital video images. One particular problem of this image mixing process is that the visual appearance of the computer graphics differs strongly from the real background image. The reason for this is that typical AR systems use fast but simple real-time rendering techniques for displaying virtual objects. In this paper, methods for reducing the impact of three effects which make virtual and real objects easily distinguishable are presented. The first effect is camera image noise, which is contained in the data delivered by the image sensor used for capturing the real scene. The second effect considered is edge aliasing, which makes distinguishing virtual objects from real objects simple. Finally, we consider motion blur, which is caused by the temporal integration of color intensities in the image sensor during fast movements of the camera or observed objects. In this paper, we present a system for generating a realistic simulation of image noise based on a new camera calibration step. Additionally, a rendering algorithm is introduced, which performs a smooth blending between the camera image and virtual objects at their boundary in order to reduce aliasing. Lastly, a rendering method is presented, which produces motion blur according to the current camera movement. The implementation of the new rendering techniques utilizes the programmability of modern graphics processing units (GPUs) and delivers real-time frame rates.
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