基于飞溅模型的表面重建新方法

Rafael Fernandes Ivo, C. Vidal, J. B. C. Neto
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摘要

表面喷溅技术在渲染由点组成的模型时具有速度快、质量好等优点。在将所有的碎片投影到图像的平面上之后,需要从上一步生成的几个碎片中重建表面。一些启发式方法利用关于曲面的隐式信息来确定哪些片段构成相同的曲面。在这项工作中,预处理通过分析splats的法向量及其邻域关系来执行表面分离。该步骤在splats中应用表面标识符,以防止不同表面的碎片在表面重建步骤中被合并。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
New Method of Surface Reconstruction of Splat-Based Models
The surface splatting technique has several advantages in rendering models consisting of points, such as speed and quality of rendered images. After projecting all the splats on the plane of the image, it is necessary to reconstruct surfaces from several fragments generated in the previous step. Several heuristics make use of implicit information about the surface to determine which fragments constitute the same surface. In this work, a pre-processing performs the separation of surfaces by analyzing the normal vectors of the splats and their neighborhood relations. This step applies surface identifiers in splats in order to prevent fragments from different surfaces to be combined in the step of surface reconstruction.
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