全运动光场视频演练的高效CPU-GPU流处理方法

Floyd M. Chitalu, Babis Koniaris, Kenny Mitchell
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引用次数: 1

摘要

光场视频作为一种高维函数,对存储的要求非常高。因此,光场视频数据,即使以压缩形式,通常也不适合GPU或主存储器,除非捕获区域,分辨率或持续时间足够小。此外,最小化延迟——在虚拟现实等用例中对观看者的舒适度至关重要——给许多压缩方案带来了进一步的限制。在本文中,我们提出了一种可扩展的光场视频流方法,参数化观众的位置和时间,有效地处理ram到GPU内存传输的压缩形式的光场视频,利用GPU架构来减少延迟。我们在各种压缩动画光场数据集中证明了我们的方法的有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Method for Efficient CPU-GPU Streaming for Walkthrough of Full Motion Lightfield Video
Lightfield video, as a high-dimensional function, is very demanding in terms of storage. As such, lightfield video data, even in a compressed form, do not typically fit in GPU or main memory unless the capture area, resolution or duration is sufficiently small. Additionally, latency minimization--critical for viewer comfort in use-cases such as virtual reality--places further constraints in many compression schemes. In this paper, we propose a scalable method for streaming lightfield video, parameterized on viewer location and time, that efficiently handles RAM-to-GPU memory transfers of lightfield video in a compressed form, utilizing the GPU architecture for reduction of latency. We demonstrate the effectiveness of our method in a variety of compressed animated lightfield datasets.
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