{"title":"全运动光场视频演练的高效CPU-GPU流处理方法","authors":"Floyd M. Chitalu, Babis Koniaris, Kenny Mitchell","doi":"10.1145/3150165.3150173","DOIUrl":null,"url":null,"abstract":"Lightfield video, as a high-dimensional function, is very demanding in terms of storage. As such, lightfield video data, even in a compressed form, do not typically fit in GPU or main memory unless the capture area, resolution or duration is sufficiently small. Additionally, latency minimization--critical for viewer comfort in use-cases such as virtual reality--places further constraints in many compression schemes. In this paper, we propose a scalable method for streaming lightfield video, parameterized on viewer location and time, that efficiently handles RAM-to-GPU memory transfers of lightfield video in a compressed form, utilizing the GPU architecture for reduction of latency. We demonstrate the effectiveness of our method in a variety of compressed animated lightfield datasets.","PeriodicalId":412591,"journal":{"name":"Proceedings of the 14th European Conference on Visual Media Production (CVMP 2017)","volume":"17 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-12-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Method for Efficient CPU-GPU Streaming for Walkthrough of Full Motion Lightfield Video\",\"authors\":\"Floyd M. Chitalu, Babis Koniaris, Kenny Mitchell\",\"doi\":\"10.1145/3150165.3150173\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Lightfield video, as a high-dimensional function, is very demanding in terms of storage. As such, lightfield video data, even in a compressed form, do not typically fit in GPU or main memory unless the capture area, resolution or duration is sufficiently small. Additionally, latency minimization--critical for viewer comfort in use-cases such as virtual reality--places further constraints in many compression schemes. In this paper, we propose a scalable method for streaming lightfield video, parameterized on viewer location and time, that efficiently handles RAM-to-GPU memory transfers of lightfield video in a compressed form, utilizing the GPU architecture for reduction of latency. We demonstrate the effectiveness of our method in a variety of compressed animated lightfield datasets.\",\"PeriodicalId\":412591,\"journal\":{\"name\":\"Proceedings of the 14th European Conference on Visual Media Production (CVMP 2017)\",\"volume\":\"17 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2017-12-11\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 14th European Conference on Visual Media Production (CVMP 2017)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3150165.3150173\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 14th European Conference on Visual Media Production (CVMP 2017)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3150165.3150173","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Method for Efficient CPU-GPU Streaming for Walkthrough of Full Motion Lightfield Video
Lightfield video, as a high-dimensional function, is very demanding in terms of storage. As such, lightfield video data, even in a compressed form, do not typically fit in GPU or main memory unless the capture area, resolution or duration is sufficiently small. Additionally, latency minimization--critical for viewer comfort in use-cases such as virtual reality--places further constraints in many compression schemes. In this paper, we propose a scalable method for streaming lightfield video, parameterized on viewer location and time, that efficiently handles RAM-to-GPU memory transfers of lightfield video in a compressed form, utilizing the GPU architecture for reduction of latency. We demonstrate the effectiveness of our method in a variety of compressed animated lightfield datasets.