与TaleMaker共同创作混合计划故事

M. R. Bueno Perez, Rafael Bidarra
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引用次数: 2

摘要

大多数讲故事的游戏都是将玩家聚集在一起共同创造故事。然而,它们通常需要所有玩家付出相当大的创造性努力和技能,这可能会让缺乏资源的参与者感到沮丧,并损害故事的质量。此外,在这些游戏中创造的大多数故事通常只保存在玩家的脑海中,而不是存储在存储中,尽管它们是有价值的原创资产,对叙事研究社区来说具有很大的潜力。我们采用一种新颖的混合主动方法来解决这些挑战,旨在支持一群玩家逐步共同创造一个故事,一次一句话。我们的方法的特点是一个手动生成器,在每个回合中为每个玩家提供一组独特的令牌(单词)。这个生成器仔细地结合了与正在进行的故事、每个玩家、整个团队和随机相关的令牌。我们在《TaleMaker》中采用了这种方法,这是一款多人在线游戏,鼓励玩家共同创造有趣的故事。TaleMaker为玩家提供了相当大的创作自由来组织句子,将温和的结构控制与团队的智慧相结合,以确定故事的最佳方向。TaleMaker收集的输出由带注释的故事组成,带有插槽(例如动作,角色,位置),填充与WordNet同义词集相关的单词。从初步评估来看,玩家报告TaleMaker有效地激发了故事创作,并认为TaleMaker创造的故事质量相当高。此外,对收集的代币的初步分析证实,玩家大多收集与故事相关的代币,而不是随机提供的代币。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Mixed-initiative story co-creation with TaleMaker
Most storytelling games bring people together to co-create stories. However, they often require considerable creative effort and skills from all players, possibly discouraging less resourceful participants and impairing stories’ quality. Moreover, most stories created within these games are usually only kept in players’ minds rather than on storage, despite being a valuable and original asset, with a large potential for the narrative research community. We address these challenges with a novel mixed-initiative approach aimed at supporting a group of players to incrementally co-create a story, one sentence at a time. Our method features a hand generator that offers a unique set of tokens (words) to each player in each turn. This generator carefully combines tokens relevant to the ongoing story, to each individual player, to the group as a whole and random. We implemented this method in TaleMaker, a multiplayer online game that stimulates playful co-creation of a story. TaleMaker gives players considerable creative freedom to compose their sentences, combining a gentle structural steering with the wisdom of the group to determine the best direction for the story. The collected output of TaleMaker consists of annotated stories, with slots (e.g. action, character, location) filled with words associated with a WordNet synset. From a preliminary evaluation, players reported that TaleMaker effectively stimulated story authoring, and perceived TaleMaker-created stories of considerable quality. In addition, a first analysis of the collected tokens confirms that players mostly collected story-related tokens, rather than those randomly offered.
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