积木触觉协同游戏中群体同步控制的交互性改进

Pingguo Huang, Y. Ishibashi, Norishige Fukushima, S. Sugawara
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引用次数: 10

摘要

提出了一种基于预测的基于积木的协同触觉游戏群体同步控制方案。该方案可调节多端子间的输出时序,保持高交互性。它通过预测比上次接收的位置信息晚一段固定时间的未来位置来输出位置信息。它还将每个本地终端的位置信息输出时间提前了相同的时间。通过实验,我们主观地评价触觉媒体的输出质量,以证明该方案的有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Interactivity improvement of group synchronization control in collaborative haptic play with building blocks
This paper proposes a group synchronization control scheme with prediction in collaborative haptic play with building blocks. The scheme adjusts the output timing among multiple terminals and keeps the interactivity high. It outputs position information by predicting a future position later than the last-received position information by a fixed amount of time. It also advances the output time of position information at each local terminal by the same amount of time. By experiment, we subjectively assess the output quality of haptic media so as to demonstrate the effectiveness of the scheme.
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