探讨在健康类严肃游戏中融入个性元素

Tomás Alves, C. Martinho, R. Prada
{"title":"探讨在健康类严肃游戏中融入个性元素","authors":"Tomás Alves, C. Martinho, R. Prada","doi":"10.1109/VS-Games.2019.8864521","DOIUrl":null,"url":null,"abstract":"This work proposes the integration of personality traits from the Five-Factor Model in serious games for health and how it may offer a better rehabilitation process, since it may provide greater motivation for the patient. Firstly, we discuss the relevance of the personality traits Neuroticism, Openness to Experience, and Conscientiousness for rehabilitation processes. We continue by presenting a set of guidelines to be applied to the game design in order to adjust the rehabilitation routine to patients that have relevant values on the mentioned traits while also taking into account their past experience in the rehabilitation process. Finally, we consider a serious game for health focused on upper-limb rehabilitation and we project two scenarios on how the guidelines can be applied to the game in order to improve the rehabilitation for patients.","PeriodicalId":285804,"journal":{"name":"2019 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games)","volume":"8 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":"{\"title\":\"Towards Incorporating Personality in Serious Games for Health\",\"authors\":\"Tomás Alves, C. Martinho, R. Prada\",\"doi\":\"10.1109/VS-Games.2019.8864521\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This work proposes the integration of personality traits from the Five-Factor Model in serious games for health and how it may offer a better rehabilitation process, since it may provide greater motivation for the patient. Firstly, we discuss the relevance of the personality traits Neuroticism, Openness to Experience, and Conscientiousness for rehabilitation processes. We continue by presenting a set of guidelines to be applied to the game design in order to adjust the rehabilitation routine to patients that have relevant values on the mentioned traits while also taking into account their past experience in the rehabilitation process. Finally, we consider a serious game for health focused on upper-limb rehabilitation and we project two scenarios on how the guidelines can be applied to the game in order to improve the rehabilitation for patients.\",\"PeriodicalId\":285804,\"journal\":{\"name\":\"2019 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games)\",\"volume\":\"8 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2019-09-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"3\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2019 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/VS-Games.2019.8864521\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2019 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/VS-Games.2019.8864521","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 3

摘要

这项工作提出了将五因素模型中的人格特征整合到严肃的健康游戏中,以及它如何提供更好的康复过程,因为它可以为患者提供更大的动力。首先,我们讨论了人格特质神经质、经验开放性和尽责性与康复过程的相关性。我们继续提出一套应用于游戏设计的指导方针,以便调整康复程序,以适应在上述特征上具有相关价值的患者,同时也考虑到他们过去在康复过程中的经验。最后,我们考虑了一个专注于上肢康复的严肃健康游戏,并就如何将指南应用于游戏以改善患者康复提出了两种方案。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Towards Incorporating Personality in Serious Games for Health
This work proposes the integration of personality traits from the Five-Factor Model in serious games for health and how it may offer a better rehabilitation process, since it may provide greater motivation for the patient. Firstly, we discuss the relevance of the personality traits Neuroticism, Openness to Experience, and Conscientiousness for rehabilitation processes. We continue by presenting a set of guidelines to be applied to the game design in order to adjust the rehabilitation routine to patients that have relevant values on the mentioned traits while also taking into account their past experience in the rehabilitation process. Finally, we consider a serious game for health focused on upper-limb rehabilitation and we project two scenarios on how the guidelines can be applied to the game in order to improve the rehabilitation for patients.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信