用于评估人类与泛在计算环境交互的测试平台

E. O'Neill, M. Klepal, D. Lewis, Tony O'Donnell, D. O’Sullivan, D. Pesch
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引用次数: 108

摘要

无处不在的计算环境的核心是自适应软件系统,它使其行为适应于用户尝试执行系统旨在支持的任务的上下文。这个上下文与执行任务的物理环境密切相关。因此,这种适应性系统的有效性高度依赖于人类在特定物理环境和社会状况所代表的背景下对所提供系统行为的感知。然而,有效评估人类与自适应泛在计算技术的相互作用一直受到精确控制这种环境背景的成本和物流的阻碍。本文描述了TATUS,一个无处不在的计算模拟器,旨在克服这些成本和后勤问题。该模拟器基于3D游戏引擎,旨在最大限度地提高适应性普适计算系统实验的可用性和灵活性。我们还描述了该模拟器如何与无线通信域仿真试验台接口。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A testbed for evaluating human interaction with ubiquitous computing environments
Core to ubiquitous computing environments are adaptive software systems that adapt their behavior to the context in which the user is attempting the task the system aims to support. This context is strongly linked with the physical environment in which the task is being performed. The efficacy of such adaptive systems is thus highly dependent on the human perception of the provided system behavior within the context represented by that particular physical environment and social situation. However, effective evaluation of human interaction with adaptive ubiquitous computing technologies has been hindered by the cost and logistics of accurately controlling such environmental context. This paper describes TATUS, a ubiquitous computing simulator aimed at overcoming these cost and logistical issues. Based on a 3D games engine, the simulator has been designed to maximize usability and flexibility in the experimentation of adaptive ubiquitous computing systems. We also describe how this simulator is interfaced with a testbed for wireless communication domain simulation.
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