第一人称射击游戏中深度强化学习代理训练中的竞争评估

P. Serafim, Y. L. Nogueira, C. Vidal, J. B. C. Neto
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引用次数: 5

摘要

这项工作评估了使用深度强化学习沉浸在第一人称射击游戏中的自主代理训练中的竞争。代理由深度神经网络组成,该网络使用深度QLearning进行训练。网络的输入只是屏幕的像素,允许创建普通玩家,能够处理多个环境而无需进一步修改。基于游戏《毁灭战士》的应用程序编程接口ViZDoom被用作测试平台,因为它具有适当的功能。15个智能体被分成三组,其中两组通过相互竞争来训练,第三组通过与随机行动的对手竞争来训练。发达的智能体能够学习足够的行为,在定制的一对一场景中生存下来。测试表明,与非智能代理的训练相比,自主代理的竞争性训练导致更多的胜利。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Evaluating Competition in Training of Deep Reinforcement Learning Agents in First-Person Shooter Games
This work evaluates competition in training of autonomous agents immersed in First-Person Shooter games using Deep Reinforcement Learning. The agents are composed of a Deep Neural Network, which is trained using Deep QLearning. The inputs of the networks are only the pixels of the screen, allowing the creation of general players, capable of handling several environments without the need for further modifications. ViZDoom, an Application Programming Interface based on the game Doom, is used as the testbed because of its appropriate features. Fifteen agents were divided into three groups, two of which were trained by competing with each other, and the third was trained by competing against opponents that act randomly. The developed agents were able to learn adequate behaviors to survive in a custom one-onone scenario. The tests showed that the competitive training of autonomous agents leads to a greater number of wins compared to training against non-intelligent agents.
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