{"title":"基于SURF和RANSAC的真实目标配准算法","authors":"Chuyi Dai, Ding Liu, Weihao Hu","doi":"10.1109/ICNSC52481.2021.9702198","DOIUrl":null,"url":null,"abstract":"In recent years, with the rapid development of smartphone devices and mobile cellular network technology, real-time virtual reality feedback software and games based on mobile phone cameras have developed rapidly. However, current existing real-scene item matching algorithms usually need to rely on Internet connections or require the high-performance computing power of devices to meet the demand. For this reason, this paper proposes a real-scene item registration algorithm based on the SURF algorithm, which has the advantages of good real-time performance, low calculation amount, and easy implementation. It can be adopted and further developed in real-scene software for item recognition and registration used in games and intelligent robots.","PeriodicalId":129062,"journal":{"name":"2021 IEEE International Conference on Networking, Sensing and Control (ICNSC)","volume":"64 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-12-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"Real Object Registration Algorithm Based on SURF and RANSAC\",\"authors\":\"Chuyi Dai, Ding Liu, Weihao Hu\",\"doi\":\"10.1109/ICNSC52481.2021.9702198\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In recent years, with the rapid development of smartphone devices and mobile cellular network technology, real-time virtual reality feedback software and games based on mobile phone cameras have developed rapidly. However, current existing real-scene item matching algorithms usually need to rely on Internet connections or require the high-performance computing power of devices to meet the demand. For this reason, this paper proposes a real-scene item registration algorithm based on the SURF algorithm, which has the advantages of good real-time performance, low calculation amount, and easy implementation. It can be adopted and further developed in real-scene software for item recognition and registration used in games and intelligent robots.\",\"PeriodicalId\":129062,\"journal\":{\"name\":\"2021 IEEE International Conference on Networking, Sensing and Control (ICNSC)\",\"volume\":\"64 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2021-12-03\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2021 IEEE International Conference on Networking, Sensing and Control (ICNSC)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICNSC52481.2021.9702198\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2021 IEEE International Conference on Networking, Sensing and Control (ICNSC)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICNSC52481.2021.9702198","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Real Object Registration Algorithm Based on SURF and RANSAC
In recent years, with the rapid development of smartphone devices and mobile cellular network technology, real-time virtual reality feedback software and games based on mobile phone cameras have developed rapidly. However, current existing real-scene item matching algorithms usually need to rely on Internet connections or require the high-performance computing power of devices to meet the demand. For this reason, this paper proposes a real-scene item registration algorithm based on the SURF algorithm, which has the advantages of good real-time performance, low calculation amount, and easy implementation. It can be adopted and further developed in real-scene software for item recognition and registration used in games and intelligent robots.