基于图像数据的板球击球手击球选择深度神经网络分类方法

Afsana Khan, Fariha Haque Nabila, Masud Mohiuddin, Mahadi Mollah, Ashraful Alam, Md Tanzim Reza
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引用次数: 0

摘要

近年来,技术的进步给板球领域带来了巨大的变化,板球在许多国家都是一项受欢迎的运动。技术被用来计算预测得分、投球预测、获胜概率、跑动率和许多其他参数。在这项研究中,我们的主要目标是在板球领域使用机器学习,我们的目标是对击球手的击球进行分类,这可以帮助自动广播系统或统计数据生成系统等应用。为了实现我们提出的模型,我们通过从各种板球比赛中拍摄实时照片,生成了我们自己的板球拍摄图像数据集。我们收集了1000张10种不同类型的照片。对于分类任务,我们训练了VGG19和Inception v3模型体系结构,使用VGG19得到了更好的结果。在分类之前,图像需要经过几种预处理方法,如通过Mask R-CNN去除背景,通过YOLO v3分割击球手等。然后,我们使用总图像的83%来训练模型,17%用于测试模型。最终,VGG-19和Inception-V3的准确率分别达到了84.71%和82.35%。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
An Approach to Classify the Shot Selection by Batsmen in Cricket Matches Using Deep Neural Network on Image Data
In recent times, technological advancement has brought a tremendous change in the field o f c ricket, which is a popular sport in many countries. Technology is being utilized to figure out projected score prediction, wicket prediction, winning probability, run rate, and many other parameters. In this research, our primary goal is to use Machine learning in the field of Cricket, where we aim to classify the shot played by the batsman, which can help in applications such as automated broadcasting systems or statistical data generation systems. For implementing our proposed model, we have generated our own dataset of cricket shot images by taking real-time photos from various cricket matches. We collected 1000 images of 10 different types of shots being played. For the classification task, we trained VGG-19 and Inception v3 model architecture and we got a better result by using VGG19. Before classification, the images had to go through several pre-processing methods such as background removal through Mask R-CNN, batsman segmentation through YOLO v3, etc. Then we used 83% of the total images to train the models and 17% to test the models. Finally, we achieved desired accuracy of 84.71% from VGG-19 and 82.35% from Inception-V3.
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