短期记忆研究对基于间隔重复的移动学习游戏设计的启示

Florian Schimanke, Sophie Ribbers, R. Mertens, O. Vornberger
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引用次数: 4

摘要

间隔重复学习是一种在排练学习内容之间选择最有效间隔的方法。它通常用于学习词汇等任务,也为学习游戏中的内容选择提供了巨大的潜力。然而,学习型游戏与经典的间隔重复学习方法的不同之处在于,内容不仅是在间隔重复调度算法指示的情况下访问,而且当用户只是想玩游戏或决定连续多次玩游戏时也会访问。在这些情况下,短期记忆效应可能掩盖了用户表现中的学习效应,导致在计算间隔重复时间长度时输入错误。本文回顾了目前关于短期记忆和长期记忆相互作用的研究文献,以确定在基于间隔重复的学习游戏中如何应对短期记忆效应。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Implications of Short Term Memory Research for the Design of Spaced Repetition Based Mobile Learning Games
Spaced repetition learning is an approach for choosing the most efficient intervals between rehearsing learning content. Typically used for tasks like learning vocabulary it also offers great potential for content selection in learning games. Learning games do, however differ from classic spaced repetition learning approaches in that content is not only accessed when indicated by a spaced repetition scheduling algorithm but also when the users simply want to play the game or when they decide to play the game multiple times in a row. In these cases, short term memory effects might mask learning effects in user performance, leading to faulty inputs to the calculation of spaced repetition interval lengths. This paper reviews current research literature on the interaction of short term and long term memory in order to determine how short term memory effects can be coped with in the context of spaced repetition based learning games.
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