L. Doumas, Guillermo Puebla, J. Hummel, Andrea E. Martin
{"title":"通过神经振荡的谓词学习支持电子游戏之间的一次性泛化","authors":"L. Doumas, Guillermo Puebla, J. Hummel, Andrea E. Martin","doi":"10.32470/ccn.2019.1112-0","DOIUrl":null,"url":null,"abstract":"Humans readily generalize, applying prior knowledge to novel situations and stimuli. Advances in machine learning have begun to approximate and even surpass human performance, but these systems struggle to generalize what they have learned to untrained situations. We present a model based on well-established neurocomputational principles that demonstrates human-level generalization. This model is trained to play one video game (Breakout) and performs one-shot generalization to a new game (Pong) with different characteristics. The model generalizes because it learns structured representations that are functionally symbolic (viz., a role-filler binding calculus) from unstructured training data. It does so without feedback, and without requiring that structured representations are specified a priori. Specifically, the model uses neural co-activation to discover which characteristics of the input are invariant and to learn relational predicates, and oscillatory regularities in network firing to bind predicates to arguments. To our knowledge, this is the first demonstration of human-like generalization in a machine system that does not assume structured representations to begin with.","PeriodicalId":281121,"journal":{"name":"2019 Conference on Cognitive Computational Neuroscience","volume":"49 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Predicate learning via neural oscillations supports one-shot generalization between video games\",\"authors\":\"L. Doumas, Guillermo Puebla, J. Hummel, Andrea E. Martin\",\"doi\":\"10.32470/ccn.2019.1112-0\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Humans readily generalize, applying prior knowledge to novel situations and stimuli. Advances in machine learning have begun to approximate and even surpass human performance, but these systems struggle to generalize what they have learned to untrained situations. We present a model based on well-established neurocomputational principles that demonstrates human-level generalization. This model is trained to play one video game (Breakout) and performs one-shot generalization to a new game (Pong) with different characteristics. The model generalizes because it learns structured representations that are functionally symbolic (viz., a role-filler binding calculus) from unstructured training data. It does so without feedback, and without requiring that structured representations are specified a priori. Specifically, the model uses neural co-activation to discover which characteristics of the input are invariant and to learn relational predicates, and oscillatory regularities in network firing to bind predicates to arguments. To our knowledge, this is the first demonstration of human-like generalization in a machine system that does not assume structured representations to begin with.\",\"PeriodicalId\":281121,\"journal\":{\"name\":\"2019 Conference on Cognitive Computational Neuroscience\",\"volume\":\"49 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1900-01-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2019 Conference on Cognitive Computational Neuroscience\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.32470/ccn.2019.1112-0\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2019 Conference on Cognitive Computational Neuroscience","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.32470/ccn.2019.1112-0","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Predicate learning via neural oscillations supports one-shot generalization between video games
Humans readily generalize, applying prior knowledge to novel situations and stimuli. Advances in machine learning have begun to approximate and even surpass human performance, but these systems struggle to generalize what they have learned to untrained situations. We present a model based on well-established neurocomputational principles that demonstrates human-level generalization. This model is trained to play one video game (Breakout) and performs one-shot generalization to a new game (Pong) with different characteristics. The model generalizes because it learns structured representations that are functionally symbolic (viz., a role-filler binding calculus) from unstructured training data. It does so without feedback, and without requiring that structured representations are specified a priori. Specifically, the model uses neural co-activation to discover which characteristics of the input are invariant and to learn relational predicates, and oscillatory regularities in network firing to bind predicates to arguments. To our knowledge, this is the first demonstration of human-like generalization in a machine system that does not assume structured representations to begin with.