通过神经振荡的谓词学习支持电子游戏之间的一次性泛化

L. Doumas, Guillermo Puebla, J. Hummel, Andrea E. Martin
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引用次数: 0

摘要

人类很容易泛化,将先前的知识应用到新的情况和刺激中。机器学习的进步已经开始接近甚至超过人类的表现,但这些系统很难将它们所学到的东西推广到未经训练的情况下。我们提出了一个基于成熟的神经计算原理的模型,该模型展示了人类水平的泛化。这个模型被训练来玩一个电子游戏(Breakout),并对一个具有不同特征的新游戏(Pong)进行一次泛化。该模型可以泛化,因为它从非结构化训练数据中学习功能符号的结构化表示(即角色填充绑定演算)。它不需要反馈,也不需要事先指定结构化的表示。具体来说,该模型使用神经协同激活来发现输入的哪些特征是不变的,并学习关系谓词,以及网络发射中的振荡规律来将谓词绑定到参数。据我们所知,这是第一次在机器系统中展示类似人类的泛化,而机器系统一开始就不假设结构化表示。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Predicate learning via neural oscillations supports one-shot generalization between video games
Humans readily generalize, applying prior knowledge to novel situations and stimuli. Advances in machine learning have begun to approximate and even surpass human performance, but these systems struggle to generalize what they have learned to untrained situations. We present a model based on well-established neurocomputational principles that demonstrates human-level generalization. This model is trained to play one video game (Breakout) and performs one-shot generalization to a new game (Pong) with different characteristics. The model generalizes because it learns structured representations that are functionally symbolic (viz., a role-filler binding calculus) from unstructured training data. It does so without feedback, and without requiring that structured representations are specified a priori. Specifically, the model uses neural co-activation to discover which characteristics of the input are invariant and to learn relational predicates, and oscillatory regularities in network firing to bind predicates to arguments. To our knowledge, this is the first demonstration of human-like generalization in a machine system that does not assume structured representations to begin with.
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