基于物理计算的交互地球系统研究

Gi-Bong Kim, Byoung-in Lee
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引用次数: 2

摘要

最近,在以儿童和青少年为对象的教育文化设施中开发计算机技术和体验内容的兴趣越来越大。这些体验式学习和体验式娱乐系统需要较高的投资倾向。在本文中,研究者提出了解决上述问题的方法。提出的教育地球仪需要13.56MHz频段RFH(阅读器和标签RFH)技术。主动标签和传感器一起,然后连接到地球仪上。利用RFID阅读器、Arduino和传感器,结合Google Earth COM API进行展示。在此基础上,构建了交互式培训系统。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A study on the interaction globe system using physical computing
Recently, the interest to develop the computing technology and experiential content in education and cultural facilities which is targeted children and young people has been increased. These experience learning and experiential entertainment systems require a high propensity to invest. In this paper, the researcher offer the solution to self the problem that stated before. The proposed educational globe required the 13.56MHz band RFH) Reader and Tag RFH) technology. Active tags together with sensors, then attached it into the globe. The RFID Reader, Arduino and sensors were used to present it together with the conjunction of Google Earth COM API. Then, it constructed become the Interactive Training System.
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