使用多智能体系统进行基于约束的建模

F. Bauer, M. Stamminger
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引用次数: 0

摘要

创建内容是计算机图形学中的一项重要任务。在本文中,我们使用人工智能中已知的多智能体系统来评估基于约束的场景描述。通过使用代理,我们将建模过程分解为小而容易理解的任务。每个代理的参数可以随时更改。重新评估代理系统会导致不断更新的场景,这一过程允许美工进行实验,直到他们找到理想的结果,同时仍然利用基于约束的建模的力量。由于我们只需要在更新场景时评估修改后的代理,我们甚至可以使用此描述在移动设备上执行建模任务。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Using multi-agent systems for constraint-based modeling
Creating content is a vital task in computer graphics. In this paper we evaluate a constraint based scene description using a system of multiple-agents known from artificial intelligence. By using agents we separate the modeling process into small and easy to understand tasks. The parameters for each agent can be changed at any time. Re-evaluating the agent system results in a consistently updated scene, a process that allows artists to experiment until they find the desired result while still leveraging the power of constraint based modelling. Since we only need to evaluate modified agents when updating the scene, we can even use this description to perform modeling tasks on mobile devices.
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