关于LEGO®机器人在教育中的应用的系统综述

Isabelle M. L. Souza, W. Andrade, Lívia M. R. Sampaio, A. L. Araujo
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引用次数: 32

摘要

教育机器人(ER)在教育环境中揭示了一些好处,不仅有助于学科的教学,而且还使一些能力的发展成为可能,比如团队合作、解决问题和创造力。在各种机器人套件中,考虑到一些评估标准(模块化水平,硬件,课程,价格等),LEGO®robotics已显示出最佳结果之一。一些研究分析了教学实践,一些研究比较了技术,还有一些研究从教学的角度对这些工具包进行了评估。然而,为了提高ER对教育产生的影响,了解与最强大的技术相关的最佳教学实践,将所有这些背景一起调查是至关重要的。本研究全文的目的是确定:a)乐高®机器人环境中采用的环境和编程语言,b)基于乐高®机器人的课堂上应用的教育实践,以及c)机器人技术已被应用并取得积极成果的教育水平。为了达到这些目标,我们计划并进行了文献的系统综述。我们的主要发现是:a)最广泛使用的环境和编程语言是LabVIEW以及LEGO®基于块的编程语言,b)我们确定LEGO®Robotics用于编程教学,跨学科内容,参加比赛,机器人技术和计算思维,c) LEGO®Robotics被不同级别的学生成功使用,例如K12,本科生和研究生。最后,我们讨论了与急诊教育相关的一些问题和局限性,并指出没有标准化的教学实践或评估结果的方法,这表明需要更多的研究来找到关于技术、方法和目标受众的最佳方案。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Systematic Review on the use of LEGO® Robotics in Education
Educational Robotics (ER) has revealed several benefits in the educational context, not only helping the teaching of disciplines, but also making possible the development of several abilities, such as teamwork, problem-solving, and creativity. Among various robotics kits, LEGO® Robotics has been shown one of the best results considering some evaluated criteria (modularity level, hardware, curriculum, price, etc.). Some studies analyze the teaching practices, some compare technologies, and others evaluate the kits in a pedagogical way. However, it is essential to investigate all these contexts together in order to improve the impact produced by the ER in education and to know the best teaching practices associated with the most powerful technologies. The objective of this Research Full Paper is to identify: a) environments and programming languages adopted in the LEGO® Robotics context, b) educational practices applied during classes based on LEGO® Robotics, and c) the educational levels in which robotics has been applied with positive results. To achieve these goals, we planned and carried out a systematic review of the literature. Our main findings are: a) the most widely used environment and programming language are LabVIEW along with the LEGO®’s block-based programming language, b) we identified LEGO® Robotics is used for teaching programming, interdisciplinary contents, participation in tournaments, robotics, and computational thinking, c) LEGO® Robotics is used with success by students of different levels, such as K12, undergraduate, and graduated. Finally, we discuss some problems and limitations related to ER and point out that there is no standardization of teaching practices or methodologies for evaluating results, indicating that more research is needed to find the best scenario regarding technologies, methods, and target audience.
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