博弈论在情境感知网络和移动服务中的应用

Zhu Han, D. Niyato, W. Saad, T. Başar
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引用次数: 0

摘要

本章介绍了博弈论在情境感知无线网络和移动服务中的两种应用。第一个应用是关于移动服务赞助内容的游戏建模。在赞助内容概念中,内容提供商可以赞助服务提供商(即移动网络运营商)的用户以折扣价访问内容提供商的内容或服务。从网络效应的角度来看,用户的环境,即一个用户对其他用户的影响,是影响服务接入决策的重要因素。本文提出了捕捉这一因素的博弈论模型。第二个应用是关于社交网络的内容缓存。在缓存环境中,内容中心和缓存中心是两种类型的播放器。内容中心寻找能够最大化内容交付性能的缓存中心。同样,缓存中心也会寻找能够提供最佳效益的内容中心。这个配对游戏就是为了解决这个问题而设计的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Applications of Game Theory in Context-Aware Networks and Mobile Services
This chapter presents two applications of game theory in context-aware wireless networks and mobile services. The first application is regarding the game modeling of sponsored content of mobile services. In the sponsored content concept, content providers can sponsor the subscribers of a service provider, i.e., a mobile network operator, to access contents or services from the content providers with discounted prices. The context of users in terms of network effects, which is the influence of one user to other users, is an important factor affecting the decisions for service access. The game theoretic model that captures this factor is presented. The second application is on content caching for social networks. In the caching environment, content centers and cache centers are two types of players. The content centers look for cache centers that maximize the content delivery performance. Likewise, the cache centers seek for content centers that provide the best benefit. The matching game is formulated to address this issue.
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