非均质半透明材料的逆向渲染方法

Jingjie Yang, Shuangjiu Xiao
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引用次数: 5

摘要

由于天然玉石、大理石等非均质半透明材料是不同材料的复杂杂化,很难像材料本身那样精确地设置亚表面散射模型的光学参数。本文提出了一种基于单张输入照片的非均质半透明材料的逆绘制方法。给定一张带有某种异质半透明材料的物体的照片,我们的方法可以生成材料分布并估计异质光学参数,以呈现与输入照片相似的图像。我们使用三维单纯形噪声结合分形布朗运动初始化材料分布,并使用直方图匹配方法设置噪声的颜色模式。根据彩色图案匹配噪声的值初始化具有异构光学参数的体数据,并采用蒙特卡罗射线推进法在一定光照条件下进行渲染。设计了一种近似光学参数的迭代过程,使绘制结果与输入照片之间的差异最小化。得到具有最优异构光学参数的体数据,可用于绘制不同光照条件下的任意几何模型。实验结果表明,该方法可以精确地渲染出与照片中材料相似的非均匀半透明物体。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
An inverse rendering approach for heterogeneous translucent materials
Since heterogeneous translucent materials, such as natural jades and marble, are complex hybrids of different materials, it is difficult to set precise optical parameters for subsurface scattering model as the material really has. In this paper, an inverse rendering approach is presented for heterogeneous translucent materials from a single input photograph. Given one photograph with an object of a certain heterogeneous translucent material, our approach can generate material distribution and estimate heterogeneous optical parameters to render images that look similar to the input photograph. We initialize material distribution using 3D Simplex Noise combined with Fractal Brownian Motion, and set color pattern of the noise using histogram matching method. The volume data with heterogeneous optical parameters is initialized based on the value of color pattern matched noise, and it is rendered in a certain lighting condition using Monte Carlo ray marching method. An iteration process is designed to approximate optical parameters to minimize the difference between rendering result and input photograph. Then the volume data with optimal heterogeneous optical parameters is obtained, which can be used for rendering any geometry model in different lighting conditions. Experimental results show that heterogeneous translucent objects can be rendered precisely similar to the material in the photograph with our approach.
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